The header ends with \r\n\r\n. If the whole response is in the receive buffer and you put a '\0' at the end of the response, then you can use the following code to find the start of the data section char *data = strstr( buffer, "\r\n\r\n" ); if ( data...
c++,sockets,winsock,iocp,overlapped-io
I always thought that you could answer this question by looking at the MSDN docs for socket() and WSASocket() and, specifically that you couldn't create a socket that can be used with overlapped I/O (and IOCPs) using socket() as only WSASocket() allows you to specify the WSA_FLAG_OVERLAPPED flag when you...
In general, the "standard" way to tell between different incoming message types in protobuf is to define a union type that would contain these different messages and also a field to determine which of them is present. See official docs on this here. Example for your case: message A {...
It's perfectly normal for UTF-8 encoded text to be more bytes than the number of characters. In UTF-8 some characters (for example á and ã) are encoded into two or more bytes. As the ReadFully method returns garbage if you try to use it to read more than fits in...
c++,sockets,winapi,network-programming,winsock
You can shutdown() the socket for input. The recv() will unblock and return zero and everybody will be happy.
The error code 10106 is about this WinSock error: WSAEPROVIDERFAILEDINIT [10106]: Service provider failed to initialize. This error is returned if either a service provider's DLL could not be loaded (LoadLibrary failed) or the provider's WSPStartup or NSPStartup function failed. To fix it, open cmd as admin, type the following...
A completion will be queued to the IOCP associated with a socket only if an API call that can generate completions is called in a way that requests a completion to be queued. So you will know which API calls can generate completions by the fact that you've read the...
c++,debugging,visual-studio-2013,windows-8.1,winsock
When this breaks recievedBytesA = 2, recievedBytesB = 2, recievedBytesC = 0, dataType = 0, dataSize = 0 You are calling ConnectSock.Recieve() when dataSize is 0. There is nothing to read, so Receive() reports that 0 bytes were read. You need to add a check for that condition: unique_ptr<char[]>...
You're slightly misunderstanding, what [MethodImplAttribute(MethodImplOptions.InternalCall)] means is that the implementation of that method is within the Mono implementation rather than within an assembly the runtime loads. It may well call into an OS function (for sockets it certainly will: why reimplement an OS service). But it does not have to...
It is not safe, unless you can guarantee at least that your structure is a POD, which it is in your case, and that both platforms use the same endianness, which you don't know. EDIT There are some additional issues that may occur: alignment is one (the compiler may pad...
asynchronous,buffer,winsock,send,iocp
I don't have a documentation reference that confirms this is possible but I've been doing it for years and it hasn't failed yet, YMMV. You CAN use a single data buffer as long as you have a unique OVERLAPPED structure per send. Since the WSABUF array is duplicated by the...
There is no way to control how many bytes a call to Receive will give you. So you must buffer the stuff and wait for another call to OnReceive.
You have to have 1 thread in the server dedicated to accept new connections. The process listens to new connections and assigns a new port (in the server) for that connection, making the default port available for new connections. in the server you will have N+1 socket ports open at...
sockets,delphi,winsock,remote-access,netcat
This is not absolutely correct so far, because for some reason it echoes back the first command and for the rest it needs two enters to execute. program Project1; {$APPTYPE CONSOLE} uses Windows, SysUtils, WinSock, uSockFunc in 'uSockFunc.pas'; var WSAData: TWSAData; ServerSocket,ClientSocket: TSocket; ServerAddr, ClientAddr: TSockAddr; ClientAddrSize: Integer; Buffer1, buffer2...
Yes, the bulk of the winsock APIs are available for both Windows 8.1 and Windows Phone 8.x Store Apps (and of course Universal Windows Apps in Windows 10). There are still some restrictions around access to loopback addresses etc. but the APIs should be available to you.
That's a variant record, like a C union. Here it is: type in_addr = record case integer of 0: (S_un_b: SunB); 1: (S_un_w: SunW); 2: (S_addr: u_long); end; So, S_addr holds the value 1745529024, and the other two members are overlaid on the same memory. In hex, 1745529024 is $680AA8C0....
getsockname() returns the local port number. Since your socket was not bound to a specific local port when you called connect(), a random ephemeral port got chosen, port 56179. If you want the port number you connected to, use getpeername()...
c#,dll,winsock,winsock2,winsockets
You must pass 2 << 8 | 2 as the fist parameter (it is the version requested from the WSA) Note that there is a small bug in the signature Microsoft produced (see Is the .NET use of WSAStartup safe for 64-bit apps?), but it isn't a problem, so you...
Sockets do not have a thread affinity, so you can freely create a socket in one thread and use it in another thread. You do not need to call WSAStartup() on a per-thread basis. If accept() reports WSANOTINITIALISED then either WSAStartup() really was not called beforehand, or else WSACleanup() was...
c++,network-programming,winsock
The main problem is, that every router is using NAT to distinguish different computer in your lokal network against the WAN. He need to do this, because you got only one IP in the internet, but several devices in your home. To archive this, he uses groups of ports. That...
sockets,networking,udp,winsock
The problem was caused by Windows Firewall. I turned off the firewall on both computers the problem goes away. Normally Windows brings up a dialog when it blocks access but one of the computers had disabled "Notify me when Windows Firewall blocks a new program" so there was no dialog...
Are you asking how to make someone else's program send data over its existing Winsock connection? I've done exactly this but unfortunately do not have the code on-hand at the moment. If you give me an hour or two I can put up a working example using C; if you...
Use reinterpret_cast to cast from BYTE* to char*. A BYTE is an unsigned char typedef, so you shouldn't have any issues. char* foo = reinterpret_cast<char*>(bar); Where bar is your BYTE*....
The limit is the socket send and receive buffer size respectively. WSASend() blocks while the socket send buffer is full and returns when everything has been transferred to the socket send buffer. Meanwhile, asynchronously, TCP is removing data from the socket send buffer, turning it into TCP segments in a...
The reason it does not work is because your MIME body data is malformed: you are not using dashes correctly for the boundaries in between each MIME part. If you get rid of (or at least reduce) the dashes in your boundary, this is easier to see. your text values...
TCP is a byte stream. It has no concept of message boundaries. You are not making sure that send() is actually sending everything you give it, or that recv() is reading everything you ask it to. They CAN return fewer bytes. You have to account for that. Try this instead:...
receiving_func(void* v) takes 1 argument, but std::thread(&TcpClient::receiving_func); requires a function that takes zero arguments. What do you believe v will be in the function? You could perhaps std::thread(&TcpClient::receiving_func, NULL); to compile (and set v == NULL), or since you're not using v, just remove it from the method signature. Additionally,...
Simple typo: if (t = SOCKET_ERROR) should be: if (t == SOCKET_ERROR) ...
Your code gets adapter addresses, which are local. If you want your Internet address, you need to use the Internet, not your local network. You need to replicate the functionality of asking an external site what IP it sees you connecting from. See here for some suggestions for how to...
sockets,winapi,malloc,free,winsock
If you look at winsock.h more closely, you will see that SOCKET is not a pointer, it is an integer: typedef UINT_PTR SOCKET; UINT_PTR is not a pointer to a UINT (PUINT and LPUINT are). It is a UINT that is the same size as a pointer. So UINT_PTR is...
As you do not tell us anything about the server side we may only guess: gets(buf) and "just pressing enter" leaves buf "empty". send(s,buf,strlen(buf),0); sends nothing, as buf had been left "empty". Assuming an echo-server it "echos" (sends) nothing, as nothing had been received by it, send to it from...
while(getline(ss, tok, ',') && i < 16 ){ matrix[i] = static_cast<float>(::atof(tok.c_str())); i++ ; } Since you never reset i, matrix will never be updated after the first time. The recv is fine....
java,android,c++,sockets,winsock
int result = recv(socket, messageString, strlen(messageString), 0); should instead read int result = recv(socket, messageString, sizeof(messageString), 0); Also try printing the values of each byte of message right before socketOutputStream.write(message); to make sure that you aren't transmitting the null, ACK...
Conversion to a char array may be what you're looking for: send(client, win.c_str(), win.size(), 0); Also as already mentioned, you should check for return values (to detect any possible error) and keep in mind that send and recv don't always send/receive all the data on the first try (you have...
send() returns the number of bytes transferred to the socket send buffer. If it returns 50,000, then 50,000 bytes were transferred. If you didn't receive them all, the problem is at the receiver, or in the network. You would have to post some code before any further analysis is possible....
winapi,language-agnostic,winsock,endianness
The addresses contained in the hostent structure are in network byte order. If you have code that suggests otherwise then you are misinterpreting that code and reaching the wrong conclusion. In network byte order, on a little endian host, 127.0.0.1 is 0x0100007f. To see how this works, remember that on...
c++,sockets,winapi,winsock,iocp
A handle that is associated with an I/O Completion Port is removed from the port when the handle is closed. In case of a network socket, the handle is closed by calling closesocket(). The documentation for CreateIoCompletionPort contains remarks on resource handling: The handle passed in the FileHandle parameter can...
I see several issues with your code. You are passing ListenSocket to Client() when you should be passing ClientSocket instead: addClient2Pool(Client(ClientSocket, inet_ntoa(n.sin_addr))); If you need to shut down the server for any reason, you should close any active client sockets first. In your example, if accept() fails, you are calling...
Okay, I believe I understand now. In my mind I was assuming that creating a socket was like memory allocation, and if you allocated memory on the client, you had to deal with it on the client, but a network socket connection can be dealt with as a 2 way...
You are only sending data to the clients whos fd is in readfd, that is, only to that one which just communicated to you. Try to test FD_ISSET(j, mainfd) instead.
Your client is probably not sending anything until you hit enter, due to line buffering -- stdio usually buffers the input until it sees a newline (this allows you to, among other things, edit the line you're writing before sending it). If you have any control over the client, you...
Here is an example I tested on on linux. I dont have access to a Windows system until tomorrow, but can test and update the answer if required. It is comparable to the Windows version only without the WSAStartup call at the beginning. #include <unistd.h> #include <stdio.h> #include <errno.h> #include...
You cannot use a socket to redirect CreateProcess() I/O. Use pipes from CreatePipe() instead. Refer to MSND for an example: Creating a Child Process with Redirected Input and Output You will have to write some monitoring code that passes data back and forth between the pipes and socket as needed....
c++,sockets,connection,server,winsock
First of all, let's clarify the exact semantics of the listen() and accept() functions. listen function: The listen function places a socket in a state in which it is listening for an incoming connection. Remarks: To accept connections, a socket is first created with the socket function and bound to...
There is no such thing as a "system proxy". WinInet's proxy settings are part of WinInet only, not Windows itself (Internet Explorer uses WinInet, so WinInet configurations affect IE, but not WinSock). CONNECT 127.0.0.1:8080 HTTP/1.0\r\n\r\n is a connection string for establishing a tunnel through an HTTP-based proxy server (see Tunneling...
std::thread MessageThread(&cRunServer::HandleConnection, hClientSocket, &cRunServer::pConnectedClients[i]); I'm going guess that HandleConnection is a non-static member function of cRunServer and hClientSocket is not the object of cRunServer required. Add it: std::thread MessageThread(&cRunServer::HandleConnection, this, hClientSocket, &cRunServer::pConnectedClients[i]); Assuming this is a cRunServer*. See How to use boost bind with a member function how boost::function...
c#,c++,sockets,marshalling,winsock
Even though I never tried such approach, I think you cannot simply share data between 2 distinct applications using winsock, then just passing pointer. Memory is protected between both. You will need to serialize your data to a memory stream. Using the proper classes with Encoding etc. for your strings....
c,networking,winsock,byte-order
Endianness is the reason. The whole point of these functions is not to produce a "readable" integer, but to set a 32-bit quantity that is ready to be shipped out on the wire. IPv4 requires big-endian ordering, so I would wager that if you did printf("%02X\n", ((char *)&IP)[0]));, you'd get...
You are assigning 0 as the completion key for your listening socket, and your RIO completion queues. You are assigning other completion keys for the client sockets that AcceptEx() populates when accepting clients. GetQueuedCompletionStatus() reports the completion key of the socket that was performing a queued IOCP operation. When AcceptEx()...
c++,windows,winsock,winsock2,overlapped-io
Completion callbacks are invoked during alertable wait. You have no alertable wait, so the completion callbacks get queued up but never get a chance to run. Change WaitForMultipleObjects to a loop with WaitForMultipleObjectsEx and Sleep to SleepEx, and pass TRUE as the bAlertable parameter. This is explained right in the...
windows,sockets,winsock,winsock2
If you are using event handle (a member of the WSAOVERLAPPED structure) you should definitely use two different structures for sending and receiving.
c++,networking,udp,winsock,winsock2
Unlike TCP, UDP is connection-less, and as such you don't need to create separate sockets for each party. One UDP socket can handle everything. Bind it to a local IP/Port and call WSARecvFrom() once, and when it reports data to your IOCP you can process the data as needed (if...
I solved this. byte[] buffer = new byte[client.TCPClient.Available]; client.TCPClient.GetStream().Read(buffer, 0, client.TCPClient.Available); Thank you....
You should be able to do this scanning effectively with a single thread if you employ non-blocking sockets. In order to accomplish this, you would use the ioctlsocket() function. You can roll this into your connectsock() function fairly easily. If you slip this block of code between your socket() and...
That completely depends on you. There is a mechanism called port knocking: The application just tries a range of ports until it finds one it can bind to. Obviously server AND client have to do this to find each other if the default port did not work out. You could...
This part for (unsigned int i = receivedBytes; i < receivedBytes + m_iResult; i++) { if (m_serverMsg[i] == '\r\n') { retry = false; break; } } is not correct, '\r\n' is not the same as "\r\n", so you can not compare it like this. To correct it use strstr function...
This is not a question of TCP vs UDP. First, to send a single float value, you don't reinterpret it as an address, but take the address of the float iResult = send(ConnectSocket, &f, (int) sizeof(f), 0); But this works only, if you have the same architecture on both ends...
If you want to enumerate the local machine's current available IP addresses, use GetAdaptersInfo() or GetAdaptersAddresses(). If you want to enumerate the local machine's current active TCP/IP socket connections, use GetTcpTable() or GetTcpTable2() for IPv4 connections, and GetTcp6Table() or GetTcp6Table2() for IPv6 connections....
I would expect you would get an error only if you try to send something. That is when the TCP connection would discover it can't reach the other end point. This will take a variable amount of time to discover the failure, depending on the network round trip time. There...