I'm having some problems enabling native resolution on the iPhone 6 on the actual device itself, when I run in the simulator it runs at native 375x667 (verified by both launchscreen and nslog of viewcontroller size.
2015-04-29 13:24:24.220 aqrew_ios[7851:1294675] ViewController:didLayoutSubviews() - Width=375.000000 Height=667.000000
However when I run the same code on an actual iPhone 6 (iOS8.3) its running at scaled iPhone 5 resolution.
2015-04-29 13:17:02.614 aqrew_ios[720:179633] ViewController:didLayoutSubviews() - Width=320.000000 Height=568.000000
I've been through the SO How to enable native resoltuion and have the following in the LaunchImage assets setup and working, app is portrait only, iphone only:
(I'm not allowed to post images as on this account (work) I dont have 10 rep points!)
However whilst it works perfectly on the iOS simulator its not working on the real device, would appreciate any ideas....