android,android-layout,android-animation,android-5.0-lollipop
The issue is with loading the content from the WebView So if the screen is becoming blur its probably because of loading dinamic content from google play services like MAPS or from server using WebView. The Fix I opted to is View level Hardware Acceleration webView.setLayerType(View.LAYER_TYPE_SOFTWARE,null); for more refer this...
android,google-maps,google-maps-markers,android-animation
static public void rotateMarker(final Marker marker, final float toRotation, GoogleMap map) { final Handler handler = new Handler(); final long start = SystemClock.uptimeMillis(); final float startRotation = marker.getRotation(); final long duration = 1555; final Interpolator interpolator = new LinearInterpolator(); handler.post(new Runnable() { @Override public void run() { long elapsed =...
android,android-animation,android-imageview,image-rotation
First of all, what is you minimum SDK requirement? In case it's at least Android 3.0, you can use the newer animation framework, and animate your Image with something like this: imageView.animate().rotation(180).start(); About the flicker: I wouldn't reset the source image of the ImageView after the rotation, I'd just leave...
android,android-fragments,android-animation
Use SlidingTabLayout with ViewPager instead of this manual animation... Refer following link ... Its easy https://developer.android.com/samples/SlidingTabsBasic/src/com.example.android.common/view/SlidingTabLayout.html private class SlideAdapter extends FragmentStatePagerAdapter { public SlideAdapter(FragmentManager supportFragmentManager) { super(supportFragmentManager); } @Override public Fragment getItem(int position) { switch (position) { case 0: return your_first_fragment_object; case 1: return your_first_fragment_object; } return null;...
android,android-animation,android-view,viewpropertyanimator
public void start () Starts the currently pending property animations immediately. Calling start() is optional because all animations start automatically at the next opportunity. However, if the animations are needed to start immediately and synchronously (not at the time when the next event is processed by the hierarchy, which is...
android,android-layout,android-animation,android-textview
Never use thread to perform UI/View animations. Android provide so many options for animation, like ObjectAnimator, ValueAnimator, View Animator An example, as per your requirement. private void animateHeight() { TextView myTextView=null; int maxInDp = 100; int maxInPx = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, maxInDp, mLauncher.getResources().getDisplayMetrics()); ObjectAnimator.ofInt(this, "btnHeight", maxInPx).setDuration(300).start(); // for better animation change...
android,android-animation,swipeview
You can use the ViewPager, see here. You will have to modify it a bit. Select a transparent background for the ViewPager, and set the background Image you need to the parent View of the ViewPager. The sample code for the implementation are here and also check the related xml...
Animation in the links implemented with animated gifs/jpegs. In order to make such animations in Android you will have to: Create individual frames of your animations and save them in .png files Create AnimationDrawable and add your frames there Use your new drawable where you'd like to see an animation...
android,rotation,android-animation,android-imageview
Create a file named clockwise_rotation.xml and put it into /res/anim Change the duration according to your needs. <?xml version="1.0" encoding="utf-8"?> <rotate xmlns:android="http://schemas.android.com/apk/res/android" android:duration="3500" android:fromDegrees="0" android:interpolator="@android:anim/linear_interpolator" android:pivotX="50%" android:pivotY="50%" android:repeatCount="infinite" android:startOffset="0" android:toDegrees="360" /> And make these two functions that you will be calling in your two buttons private...
android,android-animation,android-recyclerview
Here's a good library: RippleView Hope it helps. Update The library above is only for Buttons, as I was pointed out. This library, RippleEffect, you can have the Ripple Effect to Views too....
android,dialog,android-animation,alertdialog
Found the solution on my own after a lot of digging through stack overflow answers with no results. The idea is to expand the entire dialog first to full screen, but have a transparent overlay view covering empty parts. The dialog.xml now looks like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical">...
android,android-animation,android-permissions,android-espresso,android-instrumentation
I finally got this to work. Here is a Gist listing the required steps: https://gist.github.com/daj/7b48f1b8a92abf960e7b The key step that I had missed was running adb to grant the permission: adb shell pm grant com.mypackage android.permission.SET_ANIMATION_SCALE Adding the permission to the manifest and running the reflection steps did not seem to...
android,android-activity,android-animation
When we are using getWindow().setWindowAnimations(R.anim.start); then this animation works when window is opening, but in this type of method we can't add window closeing animation. But using Activity.overridePendingTransition(R.anim.start,R.anim.end); this We can show animation when window is closeing First parameter of this method is starting animation And Second parameter of this...
android,imageview,out-of-memory,android-animation
Memory allocation for images in Android depend on the pixels width and height of the image. Not the disk size. Image Memory Size = width * height * 4 bytes (byte for red, byte for green, byte for blue and byte for alpha) ...
android,android-animation,window-managers
Putting ImageView inside LinearLayout fixed the problem of the imageView not being animated. Here is the code: public class SellFloatingBubbleService extends Service { public static final int ANIMATION_DURATION = 500; private WindowManager windowManager; private ImageView imageView; private int animationDistance; private LinearLayout layout; private static SellFloatingBubbleService instance = null; public static...
android,android-animation,android-5.0-lollipop,activity-transition,shared-element-transition
Tried to leave this in comments, but it was too long. I tried out your layout and didn't have any problems. I didn't even need the postponeEnterTransition call. That makes things a little trickier to debug. The way Transitions work is by capturing the state of things before a change...
android,android-animation,android-custom-view
The goal is to animate the view from one location to another location so first we need to get the two points. You can do the following: int[] screenLocation = new int[2]; textView.getLocationOnScreen(screenLocation); int startX = screenLocation[0]; int startY = screenLocation[1]; int[] screenLocationB = new int[2]; cartView.getLocationOnScreen(screenLocationB); int endX =...
android,android-widget,android-animation,android-wallpaper,daydream
This can be done in three ways: A Widget A Live Wallpaper A Daydream Its even possible to create an app that has all three of these features and offers the user the option of using one or more of them simultaneously....
You can animate your menu item in onCreateOptionsMenu(Menu menu). A poor implementation could be like this: public class YourFragment extends Fragment{ private boolean mShouldAnimateMenuItem = true; @Override public boolean onCreateOptionsMenu(final Menu menu) { getMenuInflater().inflate(R.menu.your_menu, menu); if (mShouldAnimateMenuItem){ ImageView image = new ImageView(this); image.setImageResource(R.drawable.your_menu_item_icon); menu.getItem(0).setActionView(image); //item in the 0 position Animation...
android,android-fragments,android-animation,android-5.0-lollipop
So it turns out that I was mistaken in thinking that this Slide animation handles the exit transition. The white flash happens because the old fragment is removed instantly and the new one slides in from the right side. To get the full animation I just did it the old...
java,android,android-listview,android-animation,navigation-drawer
Well first of all findViewById is expensive, that is why it is always a great idea to use the ViewHolder pattern. Second of all you are doing 2 xml animation inflations on every getView() call. XML inflations are even more expensive operations. Consider rewriting your getView method like so. Moved...
android,android-animation,material-design,android-toolbar,floating-action-button
Designing the Toolbar: Looking at these specifications and guidelines from Google, I managed to setup my extended Toolbar how I wanted using the correct specifications and measurements. In my case, I was using Fragments to change the main content (where the Views inside the extended Toolbar would also be different),...
android,android-animation,recyclerview
I ran into the same issue. This happens because of the ViewHolderPattern. https://developer.android.com/reference/android/support/v7/widget/RecyclerView.ViewHolder.html#isRecyclable%28%29 Android will recycle the view, regardlessly if it's expanded or not. So tell android that if your view is expanded, it is not recyclable. In Your ViewHolder Class add: public MyViewHolder(View itemView) { super(itemView); frame = (FrameLayout)...
android,android-animation,splash-screen
Although you are not specific about the type of animation you want, i will just limit this answer to options from Android Animation class. The Animation(http://developer.android.com/reference/android/view/animation/Animation.html) class in android is basically divided into four types AlphaAnimation, RotateAnimation, ScaleAnimation, TranslateAnimation. Each one manipulate a particular type of object property. AplahAmianation: An...
android,android-listview,android-animation
convertView is null the first time that the list try to build a row. so your animation start only the first time and in the first item. What you want is to animate an item if, for example, a flag is set to true. An example: To check if an...
java,android,view,android-animation,seekbar
From this answer I decided to research the ObjectAnimator class: Android ObjectAnimator To start I did change the ToggleButton for two buttons, one called go100 and another called go0, both sliding the seekbar from its currentPosition(); to 100 or 0, this was because they have a better logic to their...
java,android,android-animation,recyclerview,android-scroll
My solution was to constant check for view bottom within applyTransformation method, and compare it with RecyclerView height, if the bottom get higher than the RV height, i scroll by the diff values: final int bottom = collapsible_content.getBottom(); final int listViewHeight = mRecyclerView.getHeight(); if (bottom > listViewHeight) { final int...
android,android-animation,android-drawable
After a lot of searching around, I found the answer. Summary: I needed my Custom Drawable class to implement Drawable.Callback and Runnable interfaces (see code below). CustomDrawable.class public class CustomDrawable extends Drawable implements Drawable.Callback, Runnable{ private Paint paint; private Canvas canvas; private int angle; private RectF circle; private float cx,cy;...
android,android-layout,android-animation
To explicitly animate in this case, your sleepRoom() should look like this. public void sleepRoom(View view) { final RelativeLayout sr = (RelativeLayout) findViewById(view.getId()); RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams) sr.getLayoutParams(); params.height = RelativeLayout.LayoutParams.MATCH_PARENT; params.width = RelativeLayout.LayoutParams.MATCH_PARENT; sr.setLayoutParams(params); PropertyValuesHolder pvhLeft = PropertyValuesHolder.ofInt("left", 0, 1); PropertyValuesHolder pvhTop =...
android,canvas,bitmap,android-animation
You can draw as many bitmaps as you like. Each will overlay the prior. Thus, draw your background first, then draw your other images. Be sure that in your main images, you use transparent pixels where you want the background to show through. In your code, don't call Invalidate() -...
java,android,android-animation
What you can do is have a compositing AnimatorListenerAdapter that wraps the provided listener and delegates the calls after doing the required work. For example: public final class FadeHelper { public static void fade(final View view, Animator.AnimatorListener listener) { if (view.getVisibility() == View.VISIBLE) { // Create a composite listener and...
Do you try to fade away your toolbar? Try to manipulate your FrameLayout manually. Something like this: ObjectAnimator animator = ValueAnimator.ofFloat(0, -view.getBottom()); animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { toolbar.setTranslationY(-animation.getAnimatedValue) mFrameLayout.layout(mFrameLayout.getLeft(), animation.getFraction() * mToolbar.getHeight(), mFrameLayout.getRight(), mFrameLayout.getBottom()); } });...
For what its worth, setRepeatMode() and setRepeatCount() have to be set on the Animation objects, and not on the AnimationSet object. That's potentially a mistake you may have made. So either call those methods on the Animation objects or add those attributes to the XML of the translate schema. Another...
android,android-layout,android-animation
Use below methods to expand and collapse the desired view : public void expand(final View v) { v.measure(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT); final int targtetHeight = v.getMeasuredHeight(); if (v.isShown()) { collapse(v); } else { v.getLayoutParams().height = 0; v.setVisibility(View.VISIBLE); Animation a = new Animation() { @Override protected void applyTransformation(float interpolatedTime, Transformation t) { v.getLayoutParams().height...
android,android-layout,android-animation
Use view.setTranslationY(translationAmount), and animate with view.animate().translationY(-translationAmount).start(). translationAmount could be the height of the view, changing the sign of this measurement will invert the direction of motion. A translation animation is much more efficient than changing the view height or other layout parameters because you don't have to traverse the view...
android,animation,android-animation
Custom ordering can be done like this. public class CustomAnimController extends LayoutAnimationController { private float mDelay; int mMiddlePosition; private View mView; private Context mContext; public CustomAnimController(Context context, AttributeSet attrs) { super(context, attrs); } public CustomAnimController(Animation animation) { super(animation); } public CustomAnimController(Context context,Animation animation, float delay) { super(animation, delay); mDelay=delay; mContext=context;...
java,android,xml,runtime-error,android-animation
If you are using the support Fragment android.support.v4.app.Fragment;, then you must use getSupportFragmentManager()
Use these code in the yours manifest file(in the yours activity class) than data will not change in the both mode of the mobile(landscape or portrait) android:configChanges="orientation|keyboard|keyboardHidden|screenSize|screenLayout|uiMod OR USE SIMPLY THESE android:configChanges="orientation|screenSize|screenLayout" ...
android,android-animation,android-imageview,android-image,android-windowmanager
I also did something like that and i can manage to do it in onWindowsFocusChanged function. Code is below, I know that you already tried it but maybe you can find something useful from it. @Override public void onWindowFocusChanged(boolean hasFocus) { // TODO Auto-generated method stub super.onWindowFocusChanged(hasFocus); AnimationSet set =...
android,android-layout,android-animation
After doing some research, I find out that defining view height after its translation will not increase its height at all. It appears that the sum of the entire view's height CANNOT go exceed its parent layout's height. Which means, if you set parent layout's height as MATCH_PARENT and your...
android,android-animation,translate-animation,activity-transition
From what I read in the links, you are attempting to do the initial animation with Animators directly. It is possible to do this by using an Animator Listener (onAnimationEnd) to start the Activity, but I'm guessing that isn't what you are thinking. The "correct" way is to use a...
The magic ObservableListView (Search on github) should help you. Then you can response to scroll events and animate/translate/fade the other views around or above your scrollable content.
android-animation,android-5.0-lollipop,android-transitions,circularreveal
No, there is no way to do that using the circular reveal animator. You'd have to make your own to soften the edges, but the performance is likely to be horrible. The typical circular reveal is very fast and it is difficult to see the hard edges....
android,android-studio,android-animation,fadein,splash-screen
You could use two .xml files to fade in a new Activity and fade out the current Activity. fade_in.xml <?xml version="1.0" encoding="utf-8"?> <alpha xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_interpolator" android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="500" /> fade_out.xml <?xml version="1.0" encoding="utf-8"?> <alpha xmlns:android="http://schemas.android.com/apk/res/android"...
java,android,xml,android-animation,objectanimator
First of all I'd like to explain why you're not getting the expected result. When you translate a view, you're not actually changing the layout. This means that when you show the "Repeat Password" field, that field is supposed to be where it's being displayed, because as far as the...
From the @Zielony answer, I made it exactly where I wanted. Below is the code for the effect correctly applied. scale_fab_in.xml <?xml version="1.0" encoding="utf-8"?> <scale xmlns:android="http://schemas.android.com/apk/res/android" android:duration="500" android:fromXScale="0" android:fromYScale="0" android:pivotX="50%" android:pivotY="50%" android:toXScale="1" android:toYScale="1" android:interpolator="@android:interpolator/overshoot"/> scale_fab_out.xml <?xml version="1.0" encoding="utf-8"?> <scale...
android,android-layout,view,android-animation,hardware-acceleration
The tag you mentioned does turn on hardware acceleration on, but you only need it for API 13 or lower, as this is by default on on API version 14 and above. To check whether your View (or Canvas, for custom views you are drawing) is using hardware acceleration or...
android,android-layout,android-fragments,android-animation
You can use the onGlobalLayout event to set the position of the view. Like this: moreMenuFrameLayout.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() { @Override public void onGlobalLayout() { moreMenuFrameLayout.setTranslationY(moreMenuFrameLayout.getMeasuredHeight()); moreMenuFrameLayout.getViewTreeObserver().removeOnGlobalLayoutListener(this); } }); This event happens when your views get their actual size and position before being drawn to the screen. However, they happen every time...
You need to use an AnimationListener to start your next animation after one ends. You can post a runnable with a 2 second delay to get your delay. Animation move; View view1; View view2; View view3; Random color_box_fall_random; int i; Handler handler; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main);...
android,android-fragments,android-animation,material-design
I think that the main problem is that commited FragmentTransaction executes asynchronously. If you want to immediately executing use getFragmentManager().executePendingTransactions().
Their have may solution according to your question method-1 simply you can override on touch method by touching sound is started. method-2 you can also use runnable tread or run method method-3 here we run a thread whenever you touch view, it check isPress or not if view is touched...
java,android,android-animation,android-5.0-lollipop,rippledrawable
RippleDrawable responds to pressed and focused states, with the former giving the ripple animation that you're looking for. You can toggle pressed state on the host view using View.setPressed(boolean). Runnable pressRunnable = new Runnable() { @Override public void run() { button.setPressed(true); button.postOnAnimationDelayed(unpressRunnable, 250); } }; Runnable unpressRunnable = new Runnable()...
android,animation,android-animation,android-5.0-lollipop,viewanimator
The circular animation runs with respect to the View itself. So, your center should be: int cx = fab.getWidth() / 2; int cy = fab.getHeight() / 2; ...
android,performance,android-animation,android-recyclerview
RecyclerView does not 'yet' do any effort to merge these change events if possible although this is something we are considering (low priority). Unless you are dispatching hundreds of events, it should be OK but of course it is better for RecyclerView if you can dispatch Range events....
android,android-animation,android-transitions
So I came up with a solution. Instead of adding a TransitionAdapter to detect when the Activity was about to start the Scene Transition, I now explicitly clean up my Activity and then call "finishAfterTransition" to start the animation. e.g. @Override public boolean onKeyUp(int keyCode, KeyEvent event) { if(event.getKeyCode()==KeyEvent.KEYCODE_BACK){ //...
android,xml,textview,android-animation
You could wrap your TextView in a FrameLayout, which has your background assigned to it. Add an onClick listener to your TextView which animates the alpha of your FrameLayout's background Drawable in/out appropriately. You may want to assign the background Drawable programatically to get a nice easy reference to it....
android,android-layout,android-animation
try with adding this code to your onCreate() method. I could not able to try but this should work because it calls oncreate method also when changing the orientation. if(getResources().getConfiguration().orientation==Configuration.ORIENTATION_PORTRAIT){ //insert your code here when it is portrait } else if(getResources().getConfiguration().orientation==Configuration.ORIENTATION_LANDSCAPE){ //insert your code here when it is landscape }...
Animations can be performed through either XML or android code. In this tutorial many of animation are explained that how to do animations using XML notations for an activity. tutorial link and source code ...
android,android-animation,material-design
Use the following library with sample. https://github.com/neokree/MaterialNavigationDrawer You will get the perfect result as you want...
The Animations you use are deprecated.. I show an example of ObjectAnimator class... And this sample is in a Fragment, so i write the whole onCreateView. @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View rootView = inflater.inflate(R.layout.fragment_main_screen, container, false); ImageView image = (ImageView) rootView.findViewById(R.id.image); ObjectAnimator translationY =...
java,android,animation,android-animation
Try below code :- private void loadingAmin(final TextView loading) { final Animation pokeLoadingAnim = new Animation() { int step = 0; @Override protected void applyTransformation(float interpolatedTime, Transformation t) { // TODO Auto-generated method stub super.applyTransformation(interpolatedTime, t); if (interpolatedTime == 0) { loading.setText("Loading"); step = 1; } if ((interpolatedTime / 0.3)...
I believe what u want is to set initial and final values for your animations, and not just the final value, like this: if (backgroundDrawable.getAlpha() == 0) { ObjectAnimator animator = ObjectAnimator .ofPropertyValuesHolder(backgroundDrawable, PropertyValuesHolder.ofInt("alpha", 0, 255)); animator.setTarget(backgroundDrawable); animator.setDuration(2000); animator.start(); } else { ObjectAnimator animator = ObjectAnimator .ofPropertyValuesHolder(backgroundDrawable, PropertyValuesHolder.ofInt("alpha", 255, 0));...
android,android-animation,translate-animation
I did some source-diving to investigate this. First, note that if a linear interpolator is used to provide interpolatedTime values to the applyTransformation method of TranslateAnimation, the resulting translation will have constant velocity (because the offsets dx and dy are linear functions of interpolatedTime (lines 149-160)): @Override protected void applyTransformation(float...
android,android-fragments,android-animation
Looks like you are confusing two animation frameworks, android.animation and android.view.animation (yes, it's confusing). Your XML animation is kind of a mixture between the two. Either you set an android.animation.ObjectAnimator or a android.view.animation.Animation: see here and here for reference. In this particular case I think you are looking for a...
java,android,eclipse,android-studio,android-animation
Lets call the value of 0.1f deltaAlpha. deltaAlpha must be based on the deltaX value. You must define a coefficient for your application that is the ratio between the deltaX and deltaAlpha. For example lets say that 10px are equal to 0.01 alpha change. Now you know that if your...
android-layout,android-animation,translation,viewflipper
Thanks for your reply. I found the solution for my problem. Please find my answer below. I have changed my interpolator in xml as below: android:interpolator="@android:anim/decelerate_interpolator" And then i used android:flipInterval="5000" in my viewflipper solved my problem....
I solved it, and i'll post my solution in case anyone else get this problem. I did it in code and not xml, code: private void rightAnimation() { //measures the layout width so the button knows how much to move. int xOffset = signUpLoginLayout.getMeasuredWidth() / 2; //the animation - xOffset...
android,dialog,android-animation,objectanimator
I made it work by ditching the dialog and using a normal layout. Display display = getWindowManager().getDefaultDisplay(); Point size = new Point(); display.getSize(size); float displayHeight = size.y; AnimatorSet animSet = new AnimatorSet(); ObjectAnimator mover = ObjectAnimator.ofFloat(include_toast, "y", displayHeight, 15*displayHeight/20); mover.setDuration(200); ObjectAnimator mover2 = ObjectAnimator.ofFloat(include_toast, "y", 15*displayHeight/20, displayHeight); mover2.setDuration(200); mover2.setStartDelay(2000);...
Pretty sure you need to be using an ObjectAnimator.of(PropertyValuesHolder) to animate multiple properties in parallel. The second call to ofFloat(null, "alpha", 1f, 0f) is just overriding the first instance, so the translation is never set. ex: public static ValueAnimator ofFloat(float... values) { ValueAnimator anim = new ValueAnimator(); anim.setFloatValues(values); return anim;...
android,android-fragments,android-animation,navigation-drawer
When you implement your ActionBarDrawerToggle, the framework provides callbacks on close & open of the drawer: mDrawerToggle = new ActionBarDrawerToggle(this, mDrawerLayout, R.drawable.ic_drawer, R.string.drawer_open, R.string.drawer_close) { public void onDrawerClosed(View view) { super.onDrawerClosed(view); /* replaceFragment() should be called here */ replaceFragment(fragment); } public void onDrawerOpened(View drawerView) { super.onDrawerOpened(drawerView); /* do nothing here...
android,android-animation,android-button
There is a satellite menu library, with this you can acheive as you want. In this you need to handle the position of it.
android,animation,android-activity,android-animation
I used slide_in.xml <?xml version="1.0" encoding="utf-8"?> <translate xmlns:android="http://schemas.android.com/apk/res/android" android:duration="@android:integer/config_longAnimTime" android:fromXDelta="100%" android:toXDelta="0%" > </translate> slide_out.xml <?xml version="1.0" encoding="utf-8"?> <translate xmlns:android="http://schemas.android.com/apk/res/android" android:duration="@android:integer/config_longAnimTime" android:fromXDelta="0%" android:toXDelta="-100%" >...
android,android-animation,activity-transition,shared-element-transition
No, shared elements in Fragment Transitions are not drawn in the overlay by default. However, ChangeTransform can pull a shared element into the overlay when it detects that its transform and its parent transform differ. You can disable this in the ChangeTransform transition by setting android:reparentWithOverlay="false" ...
android,android-intent,android-activity,android-fragments,android-animation
Those methods and classes are included in API level 16. If your targetSDK is >= 16 it will compile, but when trying to run it on a device with a lower Android version, it will crash on runtime.
android,android-animation,drawable,android-drawable
Try adding android:largeHeap="true", in the manifest to see if this solves it. Or Use api inSampleSize of bitmapfactory to sample the images....
android,animation,android-animation,viewgroup,android-viewgroup
I've just done some trial and error and found a solution to my own problem :) (Don't you just love it when this happens??) Basically where I was calling my invalidate() on my custom view in order to draw the animation, I need to also call ((View) getParent()).invalidate() in order...
Animations are older versions of Animators. Animators where introduced in 3.0 to help overcome some short-coming that Animations have. Animations only change the visual representation of an object. This is fine if you're just changing opacity, but it causes issues when you translate, rotate, or scale objects. In the old...
android,android-animation,nineoldandroids
I found the solution and it would be to pass null as listener when making the view VISIBLE. ViewPropertyAnimator.animate(view).alpha(1).setListener(null); ...
android,xml,animation,android-animation
You can create a second animation for returning to unclicked state like this: <scale xmlns:android="http://schemas.android.com/apk/res/android" android:duration="200" android:fillAfter="true" android:fromXScale="0.9" android:fromYScale="0.9" android:pivotX="50%" android:pivotY="50%" android:toXScale="1.0" android:toYScale="1.0" > </scale> and then : yourButton.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN:...
android,android-animation,android-view
This will solve ur problem myView.startAnimation(AnimationUtils.loadAnimation(mContext, android.R.anim.slide_out_left)); ...
You have to set an AnimationListener on the Animation and keep track of the number of times it finished and start the appropriate next Animation like so: final Animation fallingAnimation = AnimationUtils.loadAnimation(getActivity(), R.anim.falling); final Button kitchenBtn = (Button) v.findViewById(R.id.buttonKitchen); final Button hotelBtn = (Button) v.findViewById(R.id.buttonHotel); final Button engenerBtn = (Button)...
android,android-activity,android-animation,android-transitions
android:interpolator let's you manipulate the rate of change of an animation. If you want to starts out slowly and then accelerate use AccelerateInterpolator. <set xmlns:android="http://schemas.android.com/apk/res/android"> <translate android:fromXDelta="100%p" android:toXDelta="0" android:interpolator="@android:anim/accelerate_interpolator" android:duration="@android:integer/config_mediumAnimTime" /> <alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:interpolator="@android:anim/accelerate_interpolator"...
android,android-animation,android-canvas,android-view
I suddenly started to look into object animators. The solution is to use one that animates from my current percentage to the new percentage. The result is exactly what I wanted. Here is the updated view: public class ProgressDownload extends View { private static final String LOG_TAG = ProgressDownload.class.getSimpleName(); private...
The problem is that I'm implementing the TextView but I don't use it. Instead I just create another TextView in the class and I use this instead of my class. In other words the code : TextView textView = new TextView(context); shouldn't exist and just use this to setText, setTextSize,...
Make sure that your the code below is returning the item view. View mView = findViewById(R.id.view); If you are calling this from an activity it will always return the first item because your items may have the same id. Try to do that in your onClick method: public void onClick(View...
android,android-layout,android-animation
You can use Handlers with delay new Handler().postDelayed(new Runnable() { @Override public void run() { // run animation } }, 1000); //1 sec ...
Well, first of all android:animateLayoutChanges effects the child elements. So, obviously, if you are changing the properties of the element itself, it will not be animated. I think you can accomplish what you are trying to in API 16 by enabling the LayoutTransition.CHANGING animation. <LinearLayout android:id="@+id/parent" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" android:animateLayoutChanges="true">...
android,mobile,android-animation
A simple way to rotate a View Matrix matrix = new Matrix(); view.setScaleType(ScaleType.MATRIX); //required matrix.postRotate((float) angle, pivX, pivY); view.setImageMatrix(matrix); ...
android,xml,animation,android-animation
I was running into a similar issue. The best thing to do is to do things in code not in XML. So you set an animation listener for every animation and on AnimationEnd you control whether you want to repeat or fire off the next animation
android,android-layout,android-animation
Create a class who extends TextView and put your code in it. Then, in your XML, use : <com.yourpackage.YourClassExtendsTextView android:height="match_parent" android:width="match_parent"/> instead of <TextView android:height="match_parent" android:width="match_parent"/> ...
java,android,android-animation
Try doing this: fadeInAnimation.setFillAfter(true) or <?xml version="1.0" encoding="UTF-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:interpolator="@android:anim/accelerate_interpolator" android:duration="1500" android:repeatCount="0" android:fillAfter="true"/> </set> ...
You can achieve this by putting two views of the same size one below the other and use the ViewPropertyAnimator like this: firstView.animate().rotationX(90).setDuration(200).setListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { firstView.setVisibility(View.GONE); secondView.setRotationX(-90); secondView.setVisibility(View.VISIBLE); secondView.animate().rotationX(0).setDuration(200).setListener(null); } }); The first view is visible when starts, and the second one, obviously it's...
android,android-animation,android-drawable,android-bitmap,transitiondrawable
I had the same problem. The problem is that a TransitionDrawable needs two drawables of the same size. If it is not the same size it stretches to the size of the first Image. Picasso already handles this. So I took the PicassoDrawable from Picasso and first set the placeholder...
android,android-layout,android-animation
There are plenty of tutorials on Property Animation. You can also just use the ViewPropertyAnimator on Views if you're targeting a high enough API level: Ex: View.animate().x(100).y(100).withEndAction(new Runnable(){ public void run(){ View.animate().x(0).y(0).start(); } }).start(); ...
android,android-layout,android-viewpager,android-animation
Try this: public class DepthPageTransformer implements ViewPager.PageTransformer { private static final float MIN_SCALE = 0.75f; @Override public void transformPage(View view, float position) { int pageWidth = view.getWidth(); if (position < -1) { // [-Infinity,-1) // This page is way off-screen to the left. view.setAlpha(0); } else if (position <= 0)...
android,button,android-activity,android-animation
I would create a animation file in res/anim and use a sequential scale animation like so: expand_in.xml <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <scale android:fromXScale="0.0" android:fromYScale="0.0" android:toXScale="1.1" <!--set the scale value here--> android:toYScale="1.1" android:pivotX="50%" android:pivotY="50%" android:duration="400"/> <!--length of first animation--> <scale android:fromXScale="1.1" <!--From whatever scale you set in...
android,android-animation,android-textview
You are using it in a wrong way. To make your textview like in example do this. Typewriter contact_popup = (Typewriter) view.findViewById(R.id.contact_popup); contact_popup.setCharacterDelay(150); contact_popup.animateText("Sample String"); return view;...
android,android-viewpager,android-animation
Try this out. Add this code in your onClickSlideDown method. Thread timer = new Thread(){ public void run(){ try{ sleep(2000); }catch(InterruptedException e){ e.printStackTrace(); }finally { //Your entire code of onClickSlideDown method } } }; timer.start(); Hopefully this will work and delay the slide by 2000 miliseconds. UPDATE : If the...
First declare this in your animation folder. <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android" android:fillAfter="true" > <alpha android:duration="1000" android:fromAlpha="0.0" android:interpolator="@android:anim/accelerate_interpolator" android:toAlpha="1.0" /> </set> Then declare an animation in acitivity's java file from where you are going : Animation animfadein,animFadeout; animFadein = AnimationUtils.loadAnimation(getApplicationContext(),...