javascript,html,countdowntimer
Use a timeout which runs only once then add extra time and run the timeout again until you reach 24. var count=0; var ms = 200; var step = 5; var counter=setTimeout(timer, ms); //1000 will run it every 1 second function timer() { count=count+1; if (count <= 24) { //Do...
Try to cancel in separate thread like new Thread(new Runnable() { @Override public void run() { mCountDownTimer.cancel(); } }).start(); ...
java,android,countdown,countdowntimer,continue
You can try saving the seconds until finish, and then you can start the new countdown timer with that seconds. // ----------------------- Cuando presionas el boton de pausa, guarda los segundos que le faltan al timer para que termine. Entonces, cuando volves a apretar play, creas un nuevo CountDownTimer con...
One option is you could use a handler that will run in 3 minutes Handler h = new Handler(); h.postDelayed(new Runnable() { @Override public void run() { } },3_MINUTES_IN_MILIS); ...
c#,timer,countdown,countdowntimer
Initialize ts to 10: (You are currently initializing it to 0 and decrementing it) private TimeSpan ts = TimeSpan.FromSeconds(10) ... ts = ts.Subtract(TimeSpan.FromSeconds(1)); label4.Text = ts.ToString(@"hh\:mm\:ss"); ...
android,eclipse,countdowntimer
There are different methods to do this. You can use the timer itself, in UI thread. You can use the timer in separate Thread (its a good practice to do this). Its something like. Thread timer = new Thread(){ public void run(){ try { sleep(10000); } catch (InterruptedException e) {...
javascript,jquery,countdown,countdowntimer
I tried your fiddle and I can tell you there are some blank spaces at the end of each string which makes them differ between each other. So If you just add these lines it will work tDate = jQuery.trim(tDate); eDate = jQuery.trim(eDate); Here's your fiddle updated http://jsfiddle.net/c5qkm5gL/ Edit: I...
java,android,back,countdowntimer
Create a global object of CountDownTimer eg. On top of the main_activity class set: CountDownTimer timer; after that do the things below. timer = new CountDownTimer(11000, 1000) { public void onTick(long millisUntilFinished) { global.toast.setText("No Internet Connection!" + "\n" + "Automatic Refresh In: " + millisUntilFinished / 1000); //set text for...
asp.net,session-variables,countdowntimer
Setting the Session Timeout to 4 hours will allow the user to enter information on a page and not have to log in when posting back within 4 hours. If this is a rule i.e. if the user tries to save after four hours they will have to login again...
the counter is only getting negative, between 1900 and 0000 - so it would be sufficient to create an if statement for the hrs variable. inside this statement, you decide wether to substract now from 18(or whatever your closing deadline would be) or from 18 + 24: function ShowTime() {...
Observing the CountDownTimer reveals that first time onTick() is called immediately after calling onStart() and after that it is called after specified intervals as specified. Secondly the first parameter passed 180000 tells the timer to call onFinish() after 180000 mills and call onTick() after 60000 millis in between starting immediately....
The family of String resulting static functions in DateUtils can accomplish your task. For example: // Example 1 // Date then; // When the notification will occur Date now = new Date(); String remaining1 = DateUtils.formatElapsedTime ((then.getTime() - now.getTime())/1000); // Remaining time to seconds // remaining1: "MM:SS" // Example 2...
javascript,countdowntimer,clearinterval
You are defining timecalc in an other function scope. You can't access the variable. Easiest solution: Do a var timeCalc; function init() { ... timeCalc = setInterval(timeRemainingCalc, 1000); } to have timeCalc globally available....
actionscript-3,timer,countdowntimer
If you try to update the repeatCount of the Timer instance? count += 10; tCountDownTimer.repeatCount = count; updateCountdownTimer(); ...
All the documentation has to say about onTick() is "Callback fired on regular interval." http://developer.android.com/reference/android/os/CountDownTimer.html#onTick(long) Why are you assuming it shouldn't fire immediately? If want to ignore the first callback to onTick() you could add a boolean flag like so: countdown = new CountDownTimer(10000, 1000) { private boolean first =...
Just check the following code, it will 100% help you. new CountDownTimer(30000, 1000) {//CountDownTimer(edittext1.getText()+edittext2.getText()) also parse it to long public void onTick(long millisUntilFinished) { mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); //here you can have your logic to set text to edittext } public void onFinish() { mTextField.setText("done!"); } }...
android,android-activity,android-studio,background,countdowntimer
Use Android's Timer and TimerTask classes. Below I assume that you know how to display notifications, as it appears you do in your question. Along with your number pickers, have a Button defined in your static layout like so: <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Start CountDown" android:onClick="startCountdown" /> Above I assume that...
java,multithreading,countdowntimer
Depending on what the other thread is doing, I'd suggest interrupts or having a boolean value set (and checked in the other thread). If execution of the other thread can be stopped at any time use an interrupt, however if execution cannot be stopped after a certain point in time,...
You don't need to get time from your displayTime. You need to get time from pHour and pMinute fields. Change this: times = Integer.parseInt(displayTime.getText().toString()); to this: times = pHour*60 + pMinutes; ...
javascript,php,mysql,countdowntimer
You need to use the interval and timeout functions from the window object. I suppose that this could do the trick: (function (){ var i = window.setInterval(update_timer, 1000); var t = window.setTimeout(function(){ window.clearInterval(i); update_server(); }); set_timeout_canceller(function(){ window.cancelTimeout(t); }); })(); Where: update_timer must take care of displaying the time left, update_server...
android,timer,countdown,countdowntimer
You should actually try doing it yourself first, but: new CountDownTimer(5000, 500) { public void onTick(long millisUntilFinished) { timerText.setText("Half-seconds remaining: " + millisUntilFinished / 500); } public void onFinish() { timerText.setText("done!"); } }.start(); The CountDownTimer has two parameters in its constructor, one for the length of the timer as a...
CountDownTimer has a cancel() method that can be called to terminate the timer. Your MainActivity would look like this public class MainActivity extends Activity { private final CounterClass timer; @Override public void onCreate() { timer = new CounterClass(10999, 900); timer.start(); /* rest of the code omitted */ } @Override public...
jquery,twitter-bootstrap,countdown,countdowntimer
Although I can't try the code myself, I'm willing to bet that the issue is an incorrect date format. in the original code, it has January 26, 2015 20:39:00, but you're trying to use February, 28 2015 20:00:00. See below: January 26, 2015 20:39:00 February, 28 2015 20:00:00 ^-------------------- this...
Try following way, public class Receiver extends BroadcastReceiver { public static final String TAG = "Receiver Tutorial"; private CountDownTimer countDownTimer; @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); countDownTimer = new CountDownTimer(30000, 1000) { public void onTick(long millisUntilFinished) { } public void onFinish() { } };...
javascript,timer,countdowntimer
I wrote a little timer for you to get into it ;-) and a working example here: http://jsfiddle.net/rnQ2W/2/ var CountDown = (function ($) { // Length ms var TimeOut = 10000; // Interval ms var TimeGap = 1000; var CurrentTime = ( new Date() ).getTime(); var EndTime = ( new...
android,android-intent,timer,countdowntimer
In this case, this refers to your CountDownTimer class. You need to use your Activity Context. Change Intent intent = Intent(this, GameActivity.class); to Intent intent = Intent(ActivityName.this, GameActivity.class); ...
May be you start more one CountDownTimer? Try stop existing CountDownTimer before start new CountDownTimer.
you can use Thread.sleep(milliseconds) call the function you want and put it inside Runnable . Example : new Thread(new Runnable() { @Override public void run() { try { Thread.sleep(3000); // 3 } catch (InterruptedException e) { e.printStackTrace(); } runOnUiThread(new Runnable() { @Override public void run() { //your Function } });...
If you want the countdown to be effective even if the tab is closed, you'll have to reconsider it with two (or more) options: You do this server side and the countdown is displayed in the client window but processed in the server You set your countdown to a given...
can't see your temp.start();perhaps you should call it edit reff http://developer.android.com/reference/android/os/CountDownTimer.html new CountDownTimer(30000, 1000) { public void onTick(long millisUntilFinished) { mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); } public void onFinish() { mTextField.setText("done!"); } }.start(); ...
Change 2nd param for that. new CountDownTimer(30000, 1000) for example, speed of 25 frames per second is 40 milliseconds (it's 1s/25frames). It is enough for any your requirements....
The reason your timer seems to keep running while it is paused is because you are comparing the alartTime to the computer system time. Obviously the system time on a computer keeps changing every second and doesn't obey pauses. When you resume your timer it is still comparing to the...
java,android,android-mediaplayer,countdowntimer
There are lots of reports of Android MediaPlayer stutter with various ways to try to fix it. This seems to be the best related question: MediaPlayer stutters at start of mp3 playback However, AudioTrack might be better for your particular situation where you just want to play specific notes. See:...
javascript,jquery,timer,reset,countdowntimer
The var scopes it to the keypress closure var count = perc * 60; // PROBLEM You need to remove the var. $(document).keypress(function(){ count = perc * 60; }); ...
javascript,timer,countdown,countdowntimer
var time = 60; window.setInterval(test, 1000); function test() { //update time time -=1; //update the div to show the time $('#testDiv').html(time); //hide the div if the time is 0 if(time == 0) { $('#testDiv').remove(); } } ...
I have to do an assumption right here because the code doesn't show much information! any way in most of the cases using countDownTimer as an inner class would make some problems at least I see it that way any way appearently you are using the countDownTimer inside your onCreate...
java,android,android-activity,countdowntimer
The problem is that you are never calling the method that creates the Listener on your Button so clicking the Button does nothing because there is no event attached to it. Add the method call to onCreate() and that should fix the issue @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);...
java,android,navigation,android-activity,countdowntimer
It's quit easy save the timer value and current time on saveInstanceState call back when users leave the activity. When activity recreates use the timer value plus it with (current time - lastSavedTime) and set the timer. it should work just fine but you can achieve this in better way...
javascript,captcha,countdowntimer
Assume that your countdown coding is working fine and you have a div in which captcha is stored say div id = "captchadiv", <script type="text/javascript"> window.onload = function() { ////////////////////////////////////////////////////// set the visibility of the captcha hidden here. ////////////////////////////////////////////////////// countDown('my_div1', '<form>1+1=<input name="d" type="text" /></form>', 10); } function countDown(elID, output, seconds)...
android,android-progressbar,countdowntimer
You can easily hold some boolean variable for that case: private boolean run = true; then gather all the Buttons onClickListeners in one click listener, like the main one of the class, and upon anyclick make that variable run=false, So, check that before set the progress: if(run){ pg_loading.setProgress(progressStatus); }else{ //stop,...
android,countdowntimer,oncreate,screen-rotation
The problem is that your touch listener doesn't check which type of event we have, this means that your onTouch should be called like 100 times per second, but it actually is called only twice because the new Activity UI covers the button. Use this code to check which event...
android,alertdialog,countdowntimer
I would suggest creating a dialog fragment instead. At that point you can handle the countdown timer in the fragment any which way you want. Here's an example of a dialog fragment: public class CountDownDialog extends DialogFragment { private TextView mCountdownView; public CountDownDialog(){} @Override public View onCreateView(LayoutInflater inflater, ViewGroup container,...
android,android-activity,countdowntimer
Make sure that your activity is listed under Manifest file and if possible then paste the stacktrace, this will give the clear view of the issue.
android,android-activity,countdowntimer
This code is a little bit weird (sorry :) ), but I will just try to give You a solution. So, what is Your intention to let the countdowntimer running after the activity has started? Because You gave 60 Seconds, but You want that this starts after 55 Seconds. If...
windows,batch-file,cmd,countdowntimer
Batch files are not designed for tasks like this one, but it is possible to perform certain advanced managements although in a limited manner. The subroutine below use choice command to get input keys, so it does not allow to end the input with Enter key nor to delete characters...
jquery,date,datetime,countdown,countdowntimer
This Code would only start the countdown when the actual day is between the start- and enddate and will work for the jQuery countdown. <div id="element"></div> <script type="text/javascript"> var startdate = "2015/06/16", enddate = "2015/07/16"; if(new Date() >= new Date(startdate) && new Date() <= new Date(enddate)) { $("#element") .countdown(enddate, function(event)...
Make sure you know the sequence of actions you need to perform. Here's some pseudo code if buttonstart_clicked get text from sectext if text is empty show error else if text is notANumber show error else parse text AND start timer You forgot your starting point is the button click,...
javascript,php,timer,countdowntimer
I finally got back to looking at this and re-wrote the code and this works like a charm. <span id="countdown" class="timer"></span> <script> var upgradeTime = 172801; var seconds = upgradeTime; function timer() { var days = Math.floor(seconds/24/60/60); var hoursLeft = Math.floor((seconds) - (days*86400)); var hours = Math.floor(hoursLeft/3600); var minutesLeft =...
Timer will not count faster when you change its' tick rate to 500ms. Its' time is set to 30000ms which is 30 seconds so it doesn't change. You changed tick rate but for your TextView you are still using millisUntilFinished / 1000, which still shows 30 to 0 each second....
javascript,timestamp,countdowntimer,epoch
var getClientMillis = function() { return Date.now(); } var realStartTime = getServerMillis(); var clientStartTime = getClientMillis(); var getCurrentMillis = function() { return realStartTime + (getClientMillis() - clientStartTime); } You need to implement getServerMillis() yourself....
android,timer,countdowntimer,timertask,onpause
I suggest you avoid Timers in Android altogether. Android has a light weight and better solution called Handler You can find a comparison between these two here. To sum up Comparison Handler VS Timer While rescheduling Handler is very easy, you can not reschedule Timer In Handler you can attach...
android,listview,countdown,baseadapter,countdowntimer
Instead of trying to show the remaining time for all, the idea is to update the remaining time for the items which are visible. Please follow the following sample code and let me know : MainActivity : public class MainActivity extends Activity { private ListView lvItems; private List<Product> lstProducts; @Override...
android,for-loop,usb,countdowntimer,batterymanager
There is no way for this do/while loop to end, it's an infinite loop at the moment. The boolean "startcountdown" needs some way to eventually go to the value of FALSE. For example if (_iIsCharging == 0) { startcountdown = false; } ...
It can be done by simply adding delay instead of checking timer value in the OnTick() which will not work. The delay can be added in the following way : final Handler handler = new Handler(); handler.postDelayed(new Runnable() { @Override public void run() { // Do something after 5s =...
c#,jquery,asp.net,entity-framework,countdowntimer
Just make another property call StrEndDate do your formatting of the date and set it to this property on the server then send it down as a string, so js doesnt interfere with the date values.
javascript,jquery,timer,countdown,countdowntimer
You don't look like calling the actual countdown script as indicated on the website you took the script from: ~2. Download and include the jQuery Countdown CSS and JavaScript in the head section of your page. <link rel="stylesheet" type="text/css" href="css/jquery.countdown.css"> <script type="text/javascript" src="js/jquery.plugin.js"></script> <script type="text/javascript" src="js/jquery.countdown.js"></script> EDITED: Other than that,...
Get the total milliseconds between the two times and then the rest is just display work. You could use a CountDownTimer to update the display. Calendar now = Calendar.getInstance(); Calendar nextHour = Calendar.getInstance(); nextHour.add(Calendar.HOUR, 1); nextHour.set(Calendar.MINUTE, 0); nextHour.set(Calendar.SECOND, 0); long difference = nextHour.getTimeInMillis() - now.getTimeInMillis(); new CountDownTimer(difference, 1000) { public...
Something like this? Taken from http://developer.android.com/reference/android/os/CountDownTimer.html new CountDownTimer(5000, 1000) { public void onTick(long millisUntilFinished) { textView2.setText("seconds remaining: " + millisUntilFinished / 1000); } public void onFinish() { textView1.setText("done!"); } }.start(); ...
android,android-camera,countdowntimer
Remove the while(true), you don't need it and will create unlimited countdown timers. Change your Countdown start to this new CountDownTimer(5000,1000){ @Override public void onFinish() { } @Override public void onTick(long millisUntilFinished) { mCamera.startPreview(); mCamera.takePicture(null, null, mPicture); } }.start(); onTick is called every 1000 ms in this case, and onFinish...
I think the problem is that the time gets re-initialized each time the button is clicked. @Override public void onClick(View v) { switch (v.getId()) { case R.id.Next: if (waitTimer1 == null){ // Define CountDown Timer Attributes// waitTimer1 = new CountDownTimer(45191, 1000) { @Override public void onTick(long millisUntilFinished) { long timeLeft...
javascript,timer,countdowntimer
The line timerID = setTimeout("cd()", 10); is always executed in your code. It should be inside the else block. Also there is no need to clear the timeout (if you use setInterval() function instead of setTimeout() you will have to clear interval)... Try this. function cd(){ now = new Date();...
public void turnGPSOn() { String provider = Settings.Secure.getString(getContentResolver(), Settings.Secure.LOCATION_PROVIDERS_ALLOWED); if (!provider.contains("gps")) { final Intent poke = new Intent(); poke.setClassName("com.android.settings", "com.android.settings.widget.SettingsAppWidgetProvider"); poke.addCategory(Intent.CATEGORY_ALTERNATIVE); poke.setData(Uri.parse("3")); sendBroadcast(poke); } } private class MyTimerTask extends TimerTask { @Override public void run() { runOnUiThread(new Runnable() { @Override public void run() {...
You can cancel it in onPause() with something like @Override public void onPause() { super.onPause(); timer.cancel(); // timer is a reference to my inner CountDownTimer class timer = null; } And use the millisUntilFinished variable to save in a SharedPreference or some other persistent variable. Then use that variable again...
objective-c,nsdate,countdown,countdowntimer
You can extract components from NSDate using the NSCalendar class. The following example extracts a single component, NSCalendarUnitSecond, from the current date. NSDate *today = [NSDate date]; NSCalendar *localCalendar = [NSCalendar currentCalendar]; NSUInteger seconds = [localCalendar component:NSCalendarUnitSecond fromDate:today]; ...
android,android-activity,countdown,countdowntimer
You are creating the CountDownTimer before getting the value. Simply move the code that creates the timer to below where you get the value. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.juego); cuentaRegresiva=(TextView)findViewById(R.id.cuentaRegresiva); bundle = getIntent().getExtras(); startTime= bundle.getLong("regresivaAnterior")/1000; // move it here after you've gotten the value countDownTimer = new MyCountDownTimer(startTime,...
It appears the way to make it work is to make your timer global and then call cancel on the global var. See http://stackoverflow.com/a/27730328/1410671 and http://stackoverflow.com/a/23630959/1410671 I'm assuming these methods are all in your Activity class in which case you would declare your CountDownTimer at the top of the Activity...