Try the Autodesk FBX Converter. Unfortunately it is no longer maintained, but it can converts many file formats, up to FBX 2013 format. Alternatively, if you know a bit of C++ you can write a simple command-line file converter using the FBX SDK....
import,zip,compression,blender,fbx
That data is a zlib stream and can be decompressed with zlib. The decompressed result is shown here in hex: 00 00 00 00 00 00 29 c0 00 00 00 00 00 00 29 c0 00 00 00 00 00 00 00 00 00 00 00 00 00 00...
The issue is that ThreeJS doesn't support Pivots that are different than Transform origin of a model. This is actually somewhat standard for Game Engines. What I would suggest is to first "Reset Pivots" in Clara.io on this object, and then go into Vertex mode in Clara.io on this object...
OK I got an answer from the libgdx forum, on Mac the solution was to write ./fbx-conv-mac filePath instead of fbx-conv-mac filePath. It works for me.
animation,unity3d,character,fbx
I figured it out, you have to set animation type to Humanoid if you use humanoid animations....
Are you using left-handed view coordinates or right-handed view coordinates in your application (see link)? If you are using left-handed view coordinates, you need to flip the winding of each triangle in the index buffer. assert( (indices.size() % 3) == 0 ); for( auto it = indices.begin(); it != indices.end();...
For some reason Blender import doesn't support FBX models that are serialized to text. As a workaround the model can be changed to binary FBX model and imported to Blender. At least I am able to use Autodesk FBX 2013.3 Converter even I don't have any other Autodesk software installed....