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Glow effect using snap svg

javascript,svg,setinterval,snap.svg,glow

I'm going to show a slightly different way of doing a filter, which I think should work for any filter, as you can just dictate it via normal svg markup which then opens up a few more filters that you may find out there on the internet to use. So...

Applying glow effect to a square using glsl without texture

opengl,glsl,glow

The only reason why resolution variable is used is only to get a valid uv mapping. Generally, I would recommend you to add texture coordinates (uv mapping) to your Square. You will not have to use textures, only texture coordinates. In this case your fragment shader would be: uniform float...