java,flush,javasound,clip,javax.sound.sampled
A data line like Clip has an internal data buffer, probably a byte[]. The buffer will be typically filled in chunks, ahead of the playback position. Suppose at some instant we have: playback position v buffer: [..|.....] file: [..........|.....................] So if we stop the line, the buffer still has data...
Using (simulating?) random access in an AudioInputStream is the same as in a normal InputStream. You can create a mark() at the beginning of the file, so before any calls to read() have been done. Then, when you want to do random access, you stop reading from the stream, go...
java,android,libgdx,javax.sound.sampled
All problems solved, I just decided to give up and put together a whole new solution and issues were fixed. For those who wants a working audio system here is the new code for it (Solves issue 1 and 2): import com.badlogic.gdx.Gdx; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.graphics.Texture; public class...
java,swing,javax.sound.sampled
Override the mouseExited method for each MouseListener, stopping the Clip in the implementation @Override public void mouseExited(MouseEvent e){ theClipIManage.stop(); } ...