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Restarting a Clip object - flush() method

java,flush,javasound,clip,javax.sound.sampled

A data line like Clip has an internal data buffer, probably a byte[]. The buffer will be typically filled in chunks, ahead of the playback position. Suppose at some instant we have: playback position v buffer: [..|.....] file: [..........|.....................] So if we stop the line, the buffer still has data...

Random Access on AudioInputStream java

java,javax.sound.sampled

Using (simulating?) random access in an AudioInputStream is the same as in a normal InputStream. You can create a mark() at the beginning of the file, so before any calls to read() have been done. Then, when you want to do random access, you stop reading from the stream, go...

libGDX and javax.sound conflict? and scaling issue

java,android,libgdx,javax.sound.sampled

All problems solved, I just decided to give up and put together a whole new solution and issues were fixed. For those who wants a working audio system here is the new code for it (Solves issue 1 and 2): import com.badlogic.gdx.Gdx; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.graphics.Texture; public class...

How to stop all currently playing clips in Java before playing a new one?

java,swing,javax.sound.sampled

Override the mouseExited method for each MouseListener, stopping the Clip in the implementation @Override public void mouseExited(MouseEvent e){ theClipIManage.stop(); } ...