Here's an example of using a JToggleButton: JToggleButton toggleButton = new JToggleButton("Click Me"); ItemListener itemListener = new ItemListener() { public void itemStateChanged(ItemEvent itemEvent) { int state = itemEvent.getStateChange(); if (state == ItemEvent.SELECTED) { System.out.println("Selected"); // show your message here } else { System.out.println("Deselected"); // remove your message } } };...
java,swing,user-interface,shapes,jtogglebutton
Whatever is commented out is because it will be implemented later for a special button. Well, don't include the code in the question. The code is irrelevant to the question and we don't want to waste time reading it or guessing why it is there? private boolean Name =...
java,mouseover,rollover,jtogglebutton
Your code is correct. But, keep in mind that rollover is not enabled by default. So, you have to do this first: button.setRolloverEnabled(true); ...
java,swing,user-interface,listener,jtogglebutton
public class CustomButtonGroup extends ButtonGroup { @Override public void setSelected(ButtonModel model, boolean selected) { if (selected) { super.setSelected(model, selected); } else { clearSelection(); } } } ...
If you declare the JToggleButton inside the loop, you can make it final: for (int i = 1; i<=20; i++) { JToggleButton b = new JToggleButton(); Then you can use b.isSelected: b.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { if (b.isSelected()) clicks++; else clicks--; } }); } clicks would have...
The recursive calls are blocking the Event Dispatch Thread. You have to create a new Thread to not block the EDT. public void playMet() { Thread t = new Thread(new Runnable() { @Override public void run() { while(Play.isSelected()){ //Your code } } }; t.start(); } ...
java,swing,click,icons,jtogglebutton
Start by creating your own button, one which you can control the selected state... public class StickyModel extends JToggleButton.ToggleButtonModel { public void reset() { super.setSelected(false); } @Override public void setSelected(boolean b) { if (!isSelected()) { super.setSelected(b); } } } This will prevent the button from becoming "unselected" once it has...
java,swing,graphics,drawing,jtogglebutton
You could... Maintain a List of Shapes which are to be painted, adding or removing them as needed. You would then loop through the list in the paintComponent method, painting what ever was in the List and simply calling repaint when you want the component updated You could... Have a...