Try to set Property from Interface builder. See the Image and select Number and punctuation option. Image: ...
I think your right. With qt you will not be able to capture input in a useful way with console only. since no gfx you can make the window very small. you do however need to make sure the window keep focus so going full screen might make sense even....
The short answer is no you can't change the look and feel of the system keyboard. Even if you did many people don't even use the default keyboards.
assembly,input,keyboard,mouse,simultaneous
Thanks for your advice knm241. The above program now works fine thanks to you. The only problem that occurred was that the keyboard buffer was not clearing and thus the program would get stuck in a loop. I fixed that by clearing the buffer and now everything works. I used...
c#,wpf,windows-7,keyboard,detection
Ok, so I found this solution a few days ago and it seems like it should work well as it will also not display the onscreen keyboard if a keyboard is attached to a touchscreen device (at least it shouldn't unless the OS overrides it, I have yet to test...
ios,objective-c,iphone,keyboard
Set the keyboardType property to UIKeyboardTypeNumbersAndPunctuation. This will default the iPhone's keyboard to show numbers and punctuation but the little "ABC" key will be in the bottom left allowing the user to switch back to the letters (and then back to numbers and punctuation)....
I think you will probably have to do this: Call resignFirstResponder on the UITextField After the animation finishes, set your inputView to nil Call becomeFirstResponder on the text field The keyboard animation duration is sent in the userInfo dictionary on the keyboard presentation notifications....
Yes he is right, after coming back the focus to EditText has been lost and by using requestFocus for EditText allows you to have focus and obviously pops up the Keyboard
ios,objective-c,iphone,xcode,keyboard
I found the solution to my problem. In the Info.plist. RequestsOpenAccess = YES and with this code on my KeyboardViewController.m dispatch_async(dispatch_get_main_queue(), ^{ AudioServicesPlaySystemSound(1104); }); ...
ios,iphone,swift,keyboard,ios8.3
You can't lock the keyboard unless you present your own custom keyboard. Once again, you have to take into account those with physical keyboards as well (who can bypass your custom keyboard). A good recommendation is to use a custom handwriting recogniser that links to a label (to prevent keyboard...
jquery,keyboard,dropdownlistfor,selectedtext
So to break this down in steps, first you need to include jQuery on your page. Then you can use jQuery to add an event listener to your drop down box. Then in the event listener you will want to get the value of the drop down box.. Then you...
Yes, but it isn't fun. The method you're looking for is TISSelectInputSource and the related TIS methods. TIS is a Core Foundation library written in C. You will want to use pyobjc. Once you're actually setup, the process is simple. Use TISCreateInputSourceList to get the TISInputSourceRef for the language you...
I was wondering if there was a way to hide a key in the default Android Soft Keyboard No. First, there is no single "default Android Soft Keyboard". Android ships on well over one billion devices, across thousands of models, with dozens of "default" keyboards installed. Users can also...
Use this to get default keyboard. Settings.Secure.getString(getContentResolver(), Settings.Secure.DEFAULT_INPUT_METHOD); To get more information about current keyboard: for(InputMethodInfo i: list){ if (i.getId().equals(Settings.Secure.getString(getContentResolver(), Settings.Secure.DEFAULT_INPUT_METHOD))) { ... } } ...
You shouldn't catch key presses on an element unless it is an <input> field. Replace main with the body: var m = document.getElementsByTagName("BODY")[0]; This will catch all key strokes on the page unless there are nested handlers on input fields. The problem you encounter is because of event bubbling/trickling and...
ios,swift,ios8,keyboard,uikeyboard
You can detect if external keyboard is connected and and set keyboard's height to 0 by doing something like that. Objective-C version: CGRect finalKeyboardFrame = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; finalKeyboardFrame = [self convertRect:finalKeyboardFrame fromView:self.window]; NSLog(@"origin.y: %f", finalKeyboardFrame.origin.y); Shows the y coordinate properly depending if external keyboard is connected or not: origin.y:...
ios,objective-c,cocoa-touch,keyboard,ios-extensions
This is not possible. An extension runs sandboxed and is only fed information from the API and cannot access anything else. The keyboard can only receive text context changes and activate/deactivate calls. Being able to detect an app lies outside of the extension sandbox and therefore is impossible.
I solved it, easier than what I thought! Yeah!
android,android-layout,android-fragments,keyboard,android-tabhost
onConfigurationChanged method can be overridden to handle run-time changes you can use tabHost.setVisibility( View.GONE ); Handling Runtime Change // from the link above @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); // Checks whether a hardware keyboard is available if (newConfig.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO) { tabHost.setVisibility( View.GONE ); } else if (newConfig.hardKeyboardHidden...
c++,winapi,keyboard,game-engine
Sorry for late response to the thread, I haven't been at home last 2 days. I'm done with this problem. According to my first question, I choose raw keyboard input and here is the code if anyone interested: std::map<string, bool> myKey; bool KEYBOARD_INPUT::GetRawKeyboardData(LPARAM lParam) { char buffer[sizeof(RAWINPUT)]; UINT size =...
ios,swift,animation,keyboard,uikeyboard
You are making textfields FirstResponder so keybord will stay open. you should resignfirstResponder from these. Other great solution for someting to close keyboard is: - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [[self view] endEditing:YES]; } ...
You should not need to do any keyboard scanning if you use the glfwGetKey or glfwSetKeyCallback functions to receive input. Their documentation states The key functions deal with physical keys, with layout independent key tokens named after their values in the standard US keyboard layout If you need the actual...
swift,keyboard,uisearchbar,searchbar,uisearchbardelegate
try this : self.mySearchController.searchBar.endEditing(true) replace mySearchController with your created controller name.. If you did not create it programmatically but instead you just dragged a search bar from library then IBoutlet your searchable to your class and reference it as: self.mySearchBar.endEditing(true) ...
android,keyboard,android-edittext,wizard
What I end up doing is use the wizardroid custom layout and by doing so gain control over the "next" button. upon click there is a validation of the text fields.
c#,wpf,keyboard,keyboard-events,keydown
Use: else if..... In your case both options are fired, because you press the F1 key in both cases....
The rest of this answer is still very useful, and I'll leave it there as it can potentially help other askers... but here, I missed the obvious problem with this specific example... We're not calling resignFirstResponder on the text field. We're calling it on the view controller. We need to...
ios,objective-c,iphone,keyboard
There is no way to do that. However, in simulator you may press Cmd+K and that will dismiss keyboard but leave focus there (this is a simulation of hardware keyboard). But in general, UITextField cannot have a cursor while not being a first responder. If you wish, you can write...
Essentially you want to implement a UIScrollView with multiple horizontal paging. Check this project out to help you get started.
You cannot put custom images in text fields because they are used to input text, not images. The only possibility is custom font with images, but it will not be available system-wide and text fields are under control of the host app. For the available methods to insert characters see...
ios,swift,uiwebview,keyboard,inputaccessoryview
import UIKit extension UIViewController { func addNewAccessoryView(oldAccessoryView:UIView) { var frame = oldAccessoryView.frame; var newAccessoryView = UIView(frame:frame) newAccessoryView.backgroundColor = UIColor.lightGrayColor() let fn = ".HelveticaNeueInterface-Bold" var doneButton = UIButton(frame:CGRectMake(frame.size.width-80,6,100,30)) doneButton.setTitle("Done", forState: UIControlState.Normal) doneButton.setTitleColor(UIColor.blueColor(), forState: UIControlState.Normal) doneButton.titleLabel!.font = UIFont(name: fn,...
I created a Jsfiddle that allows you to see which keycodes are detected at keypress http://jsfiddle.net/user2314737/543zksjc/3/show/ (you'll need Javascript and JQuery) $(".inputTxt").bind("keypress keyup keydown", function (event) { var evtType = event.type; var eWhich = event.which; var echarCode = event.charCode; var ekeyCode = event.keyCode; switch (evtType) { case 'keypress': $("#log").html($("#log").html() +...
I got it now. I add this line in onStartInputView method. setInputView(onCreateInputView()); ...
I found the answer of my question here in the link. Link
in the ViewDidAppear: [yourTextField becomeFirstResponder]; ...
c,keyboard,operating-system,keyboard-events
I'm not sure how you implement this, but I'm sure you have a string buffer in memory some where. What you need to do is move the characters starting at the end of the buffer forward by one, then you keep going backwards, until you reach the cursor's position. Here,...
ios,uiview,keyboard,uitextfield,uitextview
Formalized Comment; Casting UITextField as UIView is causing the keyboard to open. Thanks...
ios,objective-c,uiview,keyboard
Instead of doing this manually. use TPKeyboardAvoidingScrollView. Its easy to use. First take UIScrollView and put ur all views inside it. For use with UITableViewController classes, drop TPKeyboardAvoidingTableView.m and TPKeyboardAvoidingTableView.h into your project, and make your UITableView a TPKeyboardAvoidingTableView in the xib. If you're not using a xib with your...
From the docs: The key being pressed or released is indicated by the getKeyCode and getExtendedKeyCode methods, which return a virtual key code. You can count the number of keycodes yourself from the doc of java.lang.Enum.KeyCode: If you're doing this in order to detect the keyboard layout, forget the Keycodes....
Use the textFieldDelegate and then use this code and assign the delegate self to you textfields in Viewdidload as class yourClass: UIViewController , UITextFieldDelegate { func viewDidLoad(){ super.viewDidLoad() firstTextField.delegate = self secondTextField.delegate = self } func textFieldShouldReturn(textField: UITextField) -> Bool { firstTextField.resignFirstResponder() secondTextField.resignFirstResponder() return true } } ...
ios,uitableview,swift,keyboard
First of all, you should register for two keyboard notifications: NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillShow:", name: UIKeyboardWillShowNotification, object: nil) NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name: UIKeyboardWillHideNotification, object: nil) Then, you should embed your text fields in a UIView (let's call it inputView). Next, you should take a reference to the top (or bottom constraint)...
text,keyboard,autohotkey,paste
You can do this just fine with AHK. Use a continuation section (check out Method #2) section and SendInput. myText = (LTrim Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec eleifend ultrices metus, a auctor tellus vulputate eu. Praesent sed quam vitae tortor venenatis tempor. Duis a pretium eros....
ios,objective-c,uitableview,keyboard,uitextfield
Try this code : -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ [self.view endEditing:YES]; } Or you can add a tap gesture recognizer : UITapGestureRecognizer *tapper; - (void)viewDidLoad { [super viewDidLoad]; tapper = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)]; tapper.cancelsTouchesInView = NO; [self.view addGestureRecognizer:tapper]; } - (void)handleSingleTap:(UITapGestureRecognizer *) sender { [self.view endEditing:YES]; } ...
java,string,input,keyboard,key
I think you can get the job done by using a KeyListener. This is basically a listener which sends events each time a key is typed, pressed and released. In a nutshell, I would listen to a keyPressed event and then I would not type that letter until I receive...
assembly,text,keyboard,text-editor
Your code has some important errors: DL is for X and DH is for Y. You don't use them properly in your labels "moveLeft", "moveRight", "moveUp" and "moveDown". Int 16h is better for special keys like arrows. You were clearing the screen after every key, so the cursor was going...
That depends on your keyboard. On mine it is on the key on the lower left next to the left shift. However if you don't find it, hold the Alt key and type 124 on the numerical keypad. At least under Windows that returns |....
keyboard,kernel,raspberry-pi,cross-compiling,boot
SOLVED The problem was the cmdline.txt file that had the flag dwc_otg.lpm_enable set to 1 insted of 0. To edit the file I entered in recovery mode on raspberry boot pressing the Shift key. I edited that file and set the variable to 0. On the reboot the raspberry detected...
android,xml,keyboard,android-edittext
You will not get done by adding imeOptions. Add below attribute to your edittext android:signleLine="true" which will make your edittext to single line and you can see done button if that is the only one edittext or last edittext. Otherwise if there are couple of edittext then you will see...
javascript,events,keyboard,keydown
Some thing like this should work. var newEvent = $.Event('keydown', { keyCode: event.keyCode }); newEvent.keyCode = $.ui.keyCode.DOWN; $(this).trigger(newEvent); ...
Theres a lot if issues with your layout. Its gigantic! u should use to make it more object oriented, and easier to read/change. Your layout could be really just LinearLayout, there is no need for RelativeLayout. Just about the numbers - It should be a linearlayout with horizontal orientation with...
javascript,jquery,html,keyboard
I was able to put together some ideas from different posts though not very efficient. Hope its helps someone with the same problem. I have created the working example here http://jsfiddle.net/tjjgukLp/1/.
swift,animation,keyboard,uiimage,uicollectionview
So this turned out to be a two pronged solution. First i made these little helper functions: func clearCells(){ for cell in collectionView.visibleCells(){ clearCell(cell as! MyCellView) } } func clearCell(cell:MyCellView){ if let iv = cell.imageView { iv.animationImages = nil iv.image = nil iv.removeFromSuperview() } } I called clearCells on viewWillDisappear,...
I never used xvkbd but it accepts keysym as input values according to the manpage. Within your X11/xorg session, start xev, then press F11 to get the associated keysym value.
android,keyboard,scrollview,android-scrollview
I've found the solution. The problem was this line: android:layout_gravity="center" I just removed it from the layout file. The manifest was correct....
ios,events,delegates,keyboard,listener
I have solved this issue by showing a custom keyboard if the iOS version is 8.1 and 8.2. Those version have bugs on backspace. See my custom keyboard on github: https://github.com/rhonnel/iOS-Custom-Keyboard.git
No, if you want to mask an IRQ line you have to set the bit. Writing a Zero would unmask it and enable it. I am guessing since this is in the 8086 section you want to control an 8259-compatible basic PIC, and not an APIC. Assuming the PIC is...
c++,linux,keyboard,mouse,capture
Okay, I found the answer. This Code works: Window *getWindowList(Display *disp, unsigned long *len) { Atom prop = XInternAtom(disp,"_NET_CLIENT_LIST",False), type; int form; unsigned long remain; unsigned char *list; if (XGetWindowProperty(disp,XDefaultRootWindow(disp),prop,0,1024,False,33, &type,&form,len,&remain,&list) != Success) { // XA_WINDOW return 0; } return (Window*)list; } char *getWindowName(Display *disp, Window win) { Atom prop...
Your problem has nothing to to with main() or not. You can call winapi function such as GetAsyncKeyState() from wherever you want in your code, as long as you provide the good arrguments. According to this list of virtual key codes the code 0x4c corresponds to the key L and...
Are you referring to the normal Windows way of accessing the menu via keyboard? This has nothing to do with Visual Studio; it will work similarly in almost any Windows application. E.g. pressing Alt+F will open the File Menu etc. Just pressing Alt will highlight the menu (you should see...
ios,text,keyboard,return,action
UITextField has this delegate method that you can implement, and get's called when you press return on the keyboard: - (BOOL)textFieldShouldReturn:(UITextField *)textField You can add a new line char "\n" to the textView text and it would go to next line. UITextView it's suppose to work like that where it...
android,android-fragments,keyboard,android-softkeyboard,android-keypad
I found a solution. I declared a Linear Layout in my activity_main.xml after doing that I programatically add required buttons to a dynamically created view and then add that view to the original layout dynamically, along with moving it with the cursor. That solves my problem...
To do that you have to replace the words that you want to bold with <b>Word</b>, you do that in your controller: $scope.$watch('textInput', function(){ $scope.formattedText = $scope.textInput.replace(/(Hello|SomeWord|OtherWord)/ig, "<b>$1</b>"); }); And in the template <div ng-bind-html="formattedText"></div> *I used Regex to replace the words, $1 is the matched word *ng-bind-html directive to...
In Windows you can use VkKeyScan(char ch) function. It returns a short value which contains the virtual key code on low-order byte and modifier key flags on high-order byte. You can call it in C# by declaring: [DllImport("user32.dll", CharSet = CharSet.Unicode)] static extern short VkKeyScan(char ch); Here is the link...
function,swift,keyboard,uitextfield,ibaction
The error message is because your [String] array cannot be fast-enumerated as a pair of indices and values. To do so, you need to use the enumerate function like mentioned above. I would recommend promoting your alphabet array to a global or member variable. You can mark it as private...
c#,unity3d,event-handling,keyboard
Please refer to http://docs.unity3d.com/ScriptReference/Input.GetKey.html Returns true while the user holds down the key identified by name. Think auto fire. If you look at the input class you can find other functions which will be more useful....
If on windows, you may use AutoHotkey, install it, create a file with .ahk extension and put following code in it. F1::Send {BackSpace} ; Makes the 'F1' key send 'BackSpace' key. Then run the above script on startup. More Details for remapping here....
The device can't get any of this information from a standard driver that the operating system supplies because that would be a security issue. It can receive any information that your own driver or application sends it. There are many ways to communicate with it - your device could present...
You can not configure the regular keyboard so that it only shows a subset of emojis. But yes can make your own custom keyboard. You can find some really good posts about how to make the custom keyboards: http://verisage.us/en/blog/2014/07/17/ios-8-custom-keyboard-swift-tutorial/ http://code.tutsplus.com/tutorials/ios-8-creating-a-custom-keyboard-in-swift--cms-22344 Also I found this FaceBoardPlus sample: http://code4app.net/ios/FaceBoardPlus/52a9ba56cb7e841e178b69d0 which is exactly...
c#,keyboard,windows-8.1,numeric-input
Hi there is property InputScope="Number" in Win 8.1 TextBox too.
You can not detect if other apps are showing virtual keyboard or not on iPhone. But you can try your luck with some thing like this. NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; NSString* appID = infoDictionary[@"CFBundleIdentifier"]; NSURL* url = [NSURL URLWithString:[NSString stringWithFormat:@"http://itunes.apple.com/lookup?bundleId=%@", appID]]; NSData* data = [NSData dataWithContentsOfURL:url]; NSDictionary* lookup...
android,listview,android-fragments,keyboard
Your window params is the problem Okay u should do like this:.. Dialog dialog = new Dialog(DialogTestKeyboard.this); dialog.requestWindowFeature(Window.FEATURE_NO_TITLE); WindowManager.LayoutParams lp = new WindowManager.LayoutParams(); lp.copyFrom(dialog.getWindow().getAttributes()); lp.width = 400; lp.height = 800; dialog.setContentView(yourLayoutHavingEditText); dialog.setCancelable(false); dialog.getWindow().setBackgroundDrawableResource(android.R.color.transparent); dialog.show(); dialog.getWindow().setAttributes(lp);...
You forgot to set the UITextField's delegate to your view controller (self) productTitleLabel.delegate = self - also note that you should name your variables properly to avoid confusion (productTitleTextField instead of a 'Label' suffix) Or, instead of doing it programmatically, you can do it in storyboard by Ctrl-dragging from your...
try to get the window token from the EditText window. maybe your current focus item is not the EditText public void hideSoftKeyboard() { InputMethodManager imm = (InputMethodManager) getSystemService( Context.INPUT_METHOD_SERVICE ); imm.hideSoftInputFromWindow(editText.getWindowToken(), 0); } Also you can simplify your listener to: new TextView.OnEditorActionListener() { @Override public boolean onEditorAction (TextView v, int...
ios,iphone,uiview,uiviewcontroller,keyboard
You have to subscribe for UIKeyboardWillShowNotification and UIKeyboardWillHideNotification. Then move modal view up when keyboard appears, down when keyboard hides. Then animate modal view up or down whether keyboard will show or hide: Move up: [UIView animateWithDuration:ANIMATION_DURATION animations:^{ CGRect currentFrame = modalView.frame; currentFrame.origin.y -= VIEW_FRAME_OFFSET; modalView.frame = currentFrame; }]; Move...
You must implement a listener to catch when thekeyboard hides or shows: @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); // Checks whether a hardware keyboard is available if (newConfig.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO) { Log.d(getClass().getName(), "KEYBOARD VISIBLE"); yourView.setVisible(yourView.VISIBLE); } else if (newConfig.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_YES) { Log.d(getClass().getName(), "KEYBOARD HIDDEN");...
java,windows,keyboard,swt,on-screen-keyboard
You can open the on screen keyboard by calling Program.launch("osk.exe"); when the Text gains focus. That'll make your application very platform (and even version) specific, so make sure that you're running an OS that has the on screen keyboard available....
You are not setting the KEYEVENTF_EXTENDEDKEY flag to keep the keys pressed down. Change your code to: keybd_event(VK_MENU, 0, KEYEVENTF_EXTENDEDKEY, 0); keybd_event(VK_RETURN, 0, KEYEVENTF_EXTENDEDKEY, 0); Sleep(200); keybd_event(VK_MENU, 0, KEYEVENTF_KEYUP, 0); keybd_event(VK_RETURN, 0, KEYEVENTF_KEYUP, 0); Also you really don't need the sleep in the middle if you are just sending a...
Judging by the error message reason: '-[RTApp.conversationVC keyboardWasShown]: unrecognized selector you used the wrong selector when you added the Notification Observer. You should use Selector("keyboardWasShown:") instead of Selector("keyboardWasShown") because your method has one parameter. ...
The short answer to your problem is that you should use the key variable to check for BACKSPACE, TAB, ENTER, RETURN, ESC, and DELETE, not the keyCode variable like you're doing. For a longer explanation, here's a simplified MCVE of your program: void draw() { background(0); } void keyPressed() {...
This is most likely a hardware problem - called keyboard ghosting -, not a software problem. For my experience, it most commonly happens with 3 keys down, and the 4th key breaks almost all conventional keyboards. The link is a detailed explanation of this problem, and a test to see...
We got around this issue by tricking the device into thinking that it was rotated into a different orientation and then into its intended orientation. - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; self.segmentedControl.selectedSegmentIndex = 0; if(!self.rotatingForDismissal) { [self.tableNumberTextField becomeFirstResponder]; } if(SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"8.3")) { [[UIDevice currentDevice] setValue:@(UIDeviceOrientationLandscapeLeft) forKey:@"orientation"]; [[UIDevice currentDevice]...
If you're on Windows and only want to get input when your window has keyboard focus, you can use msvcrt.getch: Read a keypress and return the resulting character. Nothing is echoed to the console. ...
This assumes you want the list of keyboards setup in the Settings app under General, Keyboards. You can determine the primary keyboard: UITextInputMode *currentMode = [[UITextInputMode activeInputModes] firstObject]; You can determine the possible keyboards NSArray *possibleModes = [UITextInputMode activeInputModes]; You can determine when the keyboard changes. This is done by...
c++,mfc,keyboard,interrupt-handling,pagedown
in your message map add ON_NOTIFY(LVN_ITEMCHANGING, YOUR_LIST_CONTROL_ID, &CYourDialog::OnItemchanging) then implement the OnItemchanging void CYourDialog::OnItemchanging(NMHDR *pNMHDR, LRESULT *pResult) { // LVN_ITEMCHANGING notification handler LPNMLISTVIEW pNMLV = reinterpret_cast<LPNMLISTVIEW>(pNMHDR); // is the user selecting an item? if ((pNMLV->uChanged & LVIF_STATE) && (pNMLV->uNewState & LVNI_SELECTED)) { // do what you want with your selected...
You can subclass the UITextField and create your own TextField. Than if you add a UITextField to your Storyboard, just set the class to your textfield class in the identity inspector. class YourTextField : UITextField, UITextFieldDelegate { override init(){ super.init() } override init(frame: CGRect) { super.init(frame: frame) self.delegate = self...
The FnLock key is under the control of the keyboard firmware and there is no way for software to change this. You would need to rewrite the firmware, but the keyboard manufacturer will not tell you how.
keyboard,vagrant,vmware,keyboard-layout,packer
I eventually got it working with this boot_command: "boot_command": [ "<esc><esc><enter><wait>", "/install/vmlinuz noapic preseed/url=http://{{ .HTTPIP }}:{{ .HTTPPort }}/my_preseed.cfg ", "debian-installer/locale=en_US keyboard-configuration/layoutcode=de ", "hostname={{ .Name }} ", "fb=false debconf/frontend=noninteractive ", "console-setup/ask_detect=false ", "initrd=/install/initrd.gz -- keyboard-configuration/layout=de <enter>" ], and these lines in the pressed.cfg # File starts here d-i...
python,python-2.7,python-3.x,keyboard
This might help you. It looks like it has support for function keys. What os are you running? https://github.com/SavinaRoja/PyUserInput Is this the package you are using?...
use the code: editText.addTextChangedListener(new TextWatcher() { @Override public void onTextChanged(CharSequence s, int start, int before, int count) { } @Override public void beforeTextChanged(CharSequence s, int start, int count, int after) { } @Override public void afterTextChanged(Editable s) { if(s.toString().length() != 0) Log.d(""+s.toString().charAt(s.toString().length()-1)); ...
How to add commands using Visual Studio Class Wizard in Visual Studio, open your project, then in the upper menu go to: Project>Class Wizard select your project and your class name(in your case CTestHarnessDlg) on the Commands tab in the search field type your Edit ID Select it and the...
try use comma(,) comma mean new line this <p:keyboard id="testDe" layout="custom" layoutTemplate="1-2-3-4-5-6-7-8-9-0-ß-space-close"</p:keyboard> to <p:keyboard layout="custom" layoutTemplate="123,456,789,0ßspace,close"/> for example turkish...
android,keyboard,android-softkeyboard,ime
For future users- if you're implementing your own keyboard you can override boolean onEvaluateInputViewShown in InputMethodService. This function controls if the keyboard is shown, and the default implementation is to return false if a hardware keyboard exists. Change it to return true and it will work. I don't know a...
I just want MY app to change the keyboard for ITSELF That is not possible through the input method editor system. The user, not you, is in charge of the input method that the user uses. Rather than do that, I may as well just add buttons to perform...
My first thoughts (I might be wrong someone might correct me if i am wrong.) 1)Create your Keyboard Ui in an MFC DLL and export the KeyBoard Functions like LaunchKB(Int screenx,int screeny) and CloseKB() functions. 2)I would subClass CEdit and CRichedit such that when the edit control gains or loses...
Try to implement textFieldShouldBeginEditing: and inside it check which text field is this. If it is one of the fields that should display a popover, first call [self.view endEditing:YES] to hide the keyboard, then present the popover and return NO. This way the text field won't take first responder status...
ios,swift,keyboard,textfield,keyboard-input
You need to register as observer for notifications to see when the keyboard appears and disappears. Then you would move your view up on show, or restore it to original on hide. My implementation moves the whole view up by keyboard height, but if you want you can just move...