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Application update from ios6 to ios7 doesn't replace the previous app icons and launch image with the new images

ios,ios7,ios6,xcode5,launchimage

Check wheter the images are added to the target. Check through the cloud by uploading two ipa files and installing through safari.

Can i have animation on LaunchScreen in IOS Project?

ios,uiview,launchimage

XIB file for Launch was implemented by Apple not for animation or something like this. It was implemented for supporting multiple devices without headache. So, as before, you can't add animation into Splash Screen. Nevertheless, as before, you can add animation right after Splash. Also, you can read this article...

Getting Error while setting Launchimage in XCode 6.1 in iOS app

iphone,ios8,splash-screen,xcode6.1,launchimage

To add a new set of launch images: In Xcode, Click on your Assets file (Images.xcassets) in the left sidebar. It should open in the main pane. In the left sidebar of the main pane (where AppIcon, LaunchImage, etc. are), right click Select New Launch Image Add your new launch...

Not able to set Launch Image in iOS

ios,objective-c,xcode,launchimage,launch-screen

Got the solution. Just answering my question so that if anyone is having same problem then here is the solution. My problem was because by mistake I was using images of "jpg" format where in fact I should have used "png" . Now I'm using "png" and it works perfect....

Launch Image not showing up in iOS application (using Images.xcassets)

ios,xcode,asset-catalog,launchimage

I finally figured it out! So, in your project settings, go to the section that says: App Icons and Launch Images Remove the information found in Launch Screen File if you do not want to use .xib file. Then, in Launch Image Source, Choose to migrate and if you have...

Extract images from launch file (storyboard) for each device and orientation

ios,orientation,uistoryboard,launchimage,launch-screen

Unfortunately it is impossible to do it automatically. You can launch your app on each simulator type for iOS 8 (iPad, iPhone with different sizes) and snapshot simulator when it showing launch screen by CMD+S shortcut. You will get snapshots on your Mac desktop folder, and then you can add...

Cocos2d 2.x: I Can't Seem To Chang The Launch Image For The 3GS! Its Still Showing The Cocos2d Orange Default Image

objective-c,xcode,ios6,cocos2d-iphone,launchimage

I just accidentally fixed it, and thought I'd share in detail because its one of those hidden problems. I had searched the net previously to find the required file names and the appropriate dimensions. Default.png (320x480) [email protected] (640x960) [email protected] (640x1136) However, this was apparently not enough. DESPITE the fact that...

iOS launch image won't show up on iPhone or simulator, works on iPad

ios,iphone,xcode5,launchimage

Delete your current LaunchImage and create a new one. Drag the images to your project first and then substitute launch images for app icons. Images.xcassets > Choose Editor > New Launch Image Check your LaunchImage preferences after you click on it - Goto Xcode > Product > Clean Since,...

Can't submit the app with storyboard launch images to the App Store: Your binary is not optimized for iPhone 5

xcode,ios8,storyboard,xcode6,launchimage

Rename storyboard launch screen file to 'LaunchScreen.storyboard'.

Your binary is not optimized for iPhone 5 xcassets

ios,objective-c,xcode,swift,launchimage

Update March 2, 2015 If you don't want to use a storyboard file, but want to just make your current assets work, it sounds like you're missing the reference in Info.plist. The issue is described here (with solution): "Your binary is not optimized for iPhone 5" after I upload an...