The Metaio SDK installer includes example of Cloud based image recognition a.k.a. Visual Search. Please refer to the Visual Search scene in the Unity example. More information can be found here: https://dev.metaio.com/visual-search/general-information/
You can refractor one of the class names. I think the would be the quickest, easiest way. Xcode has an option similar to ^click>refractor and choose name. I also recommend saying yes, when Xcode asks you if you want to take a snapshot of the project first, just in case.
xcode,unity3d,augmented-reality,metaio
You are right, you do need Unity Pro, but it looks like you missed some steps from the Metaio Getting Started with Unity page. You need to drag in the metaioSDK as you have done, but you also need to add frameworks for: libc++.dylib libxml2.2.dylib (you did this one) Security.framework...
Android Studio 1.0.1 supports gradle 2.2.1+ and Android Gradle Plugin 1.0.0+ How to change the gradle version. In your project you should have a folder gradle/wrapper. Inside you will find the gradle-wrapper.properties file. Change this line inside distributionUrl=https\://services.gradle.org/distributions/gradle-2.2.1-all.zip How to change gradle plugin version: In your project you should have...
android,augmented-reality,metaio
when you get the model as white texture, it's because your 3d model .obj has to many polygons to get renderized in your device, or that your 3d model is to big to get renderized properly. the solution is to reduce the number of polygons and texture of your 3d...
android,3d,augmented-reality,blender,metaio
It appeared that I haven't included a MTL file in my project...