This is a known problem with Emscripten 1.30, it should be resolved in future versions. For the moment, stick to Emscripten 1.29.
linux,lua,solution,premake,minko
PROJECT_NAME = path.getname(os.getcwd()) minko.project.application("minko-tutorial-" .. PROJECT_NAME) files { "src/**.cpp", "src/**.hpp", "asset/**" } includedirs { "src" } -- plugins minko.plugin.enable("sdl") minko.plugin.enable("assimp") minko.plugin.enable("jpeg") minko.plugin.enable("bullet") minko.plugin.enable("png") --html overlay minko.plugin.enable("html-overlay") Assuming that's indeed your project premake5.lua file (please us the code tags next time), you should have include "script" at the beginning of the...
Yes. HTML DOM events are wrapped and made available as C++ signals. So you can do something like: dom->getElementById("my-element-id")->onclick()->connect( [](dom::AbstractDOMMouseEvent::Ptr event) { // do something... } ); It's actually done in the same example: https://github.com/aerys/minko/blob/master/example/html-overlay/src/Main.cpp#L110 You can also send and receive "messages" both ways using the AbstractDOM::sendMessage() method in C++...
This won't work and what about .mtl file? How to attach it to my object? Your question is about loading a Collada (*.dae) file. Collada files don't have *.mtl files, *.obj files do. Still, it works the same for any dependency of any file: they are automatically loaded if...