javascript,angularjs,angular-routing,normalize

I set up a github repository yesterday which is a starting point for a web app and contains this feature here If you look in public/app/app-routes.js you will see I have added resolve functions as variables, then you can simply do this rather than writing a whole function each time:...

matlab,audio,import,wav,normalize

If you want to compare two files that have different bit-depths then the best thing to do is to allow matlab to normalize the audio. A 0 dBFS sine wave will have a max peak of 32767 in 16-bit signed and a 127 in 8-bit signed, for example. With the...

javascript,php,angularjs,promise,normalize

If you have queries that are not interdependent, you can perform them separately from each other, and then wait on the results: //init client list var clients = clientService.list().success(function (data, status) { $scope.clients = data.data; console.log('clients retrieved'); }); //sales person var sales = settingService.getSalesPerson().success(function (data, status) { $scope.sales_persons = data;...

To normalize a vector in math means to divide each of its elements to some value V so that the length/norm of the resulting vector is 1. Turns out the needed V is equal the length (the length of the vector). Say you have this array. [-3, +4] Its length...

css3,google-chrome,safari,webkit,normalize

Where I can find the specs for the default user agent styles values? You can find a fairly recent copy of WebKit's UA stylesheet here. And here are the relevant rules for the ::-webkit-search-decoration pseudo-element: input[type="search"]::-webkit-search-decoration { -webkit-appearance: searchfield-decoration; display: block; -webkit-flex: none; -webkit-align-self: flex-start; margin: auto 0; }...

Using log(count) should do the job. A logarithm to a value would increase by one when the input increases one order of magnitude. This means that log(100) = 2, log(1000) = 3, log(1000000) = 6, etc if logarithm with base 10 is used. Another way of putting it is that...

The documentation for quad states: func : function A Python function or method to integrate. However, the first argument you pass is an ndarray, which is not callable. In other words, you are not passing the function you want to integrate, but rather the result of some other such operation....

audio,libgdx,music,mute,normalize

A quick suggestion would be to use a global variable for sound public static VOLUME = 1.0f; The sound api allows you to play a sound at a certain volume, so what you could do is have all the sounds in your game play at that global value when needed....

function normalize(num, fromMin, fromMax, toMin, toMax) { return toMin + (num - fromMin)/(fromMax - fromMin) * (toMax - toMin) } ...

java,android,libgdx,normalize,radians

In your first code snippet you write if (name.angle > Math.PI) name.angle += 2 * Math.PI; This says "if name.angle is too big, make it bigger". I have fixed this by changing += to -= (and changing -= to += in the next bit). I have also replaced if with...

"Normalized", in this instance, simply means "between 0 and 1". That is a really, really unusually small number to be getting out of the structure, regardless of the units, and suggests that the data is either uninitialized, or being interpreted using the wrong typecasting (if you reinterpreted the bits of...

Maybe this is what you need: matrix = [155+10*randn(2000,1) 165+10*randn(2000,1)]; matrix(1:1100,1) = NaN; matrix(1101:2000,2) = NaN; %// example data [y x] = hist(matrix, 15); %// 15 is desired number of bins y = bsxfun(@rdivide, y, sum(y)) / (x(2)-x(1)); %// normalize to area 1 bar(x,y) %// plots each column of y...