android,webview,forceclose,onkeydown
You expected to do things with your global variable (WebView WebView;), yet had another local WebView variable (WebView webView = (WebView) findViewById(R.id.mainWebView);) in your onCreate(). So modify your code like this: public class BroadbentStudios extends Activity { WebView webView; @SuppressLint("SetJavaScriptEnabled") @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.getWindow().requestFeature(Window.FEATURE_PROGRESS); setContentView(R.layout.main); webView...
javascript,events,audio,event-handling,onkeydown
I started to code this before thinking about it, and that was my first mistake. I've solved the problem now. All I had to do was simply mimic the FPS games' fire command. Start an interval with the mousedown and clear the interval with mouseup. Instead of using mouse click,...
android,android-support-library,onkeydown,onkeyup
UPDATE This has been fixed in the v22.2 of appcompat-v7 support library. Update to the last version to see this fixed. Unfortunately AppCompat v22.1.0 intercepts the onKeyDown and onKeyUp events and does not propagate them when the menu key is pressed. The only possible solution involves using Reflection to intercept...
javascript,jquery,scroll,keydown,onkeydown
Instead of $(document).keydown(function(e) { in your javascript code have $(<selector>).keydown(function(e) { where <selector> points to the element you want to track. UPDATE Better - since you mention dynamically added elements, use delegation structure of event binding: $(document).on("keydown", ".<yourClassName>", function(e) { ...
javascript,jquery,firefox,keypress,onkeydown
You can just check for the user agent and set the number accordingly, then use the var you took instead of the number! var key = (/Firefox/i.test(navigator.userAgent)) ? 173 : 189 ; then: if (evt.which == key) you can do this for all your numbers/possibilities...
android,android-activity,onkeydown,android-handler
Move start intent code in onResume : @Override protected void onResume() { super.onResume(); Handler handler=new Handler(); handler.postDelayed(new Runnable() { @Override public void run() { Intent in = new Intent(this,MainActivity.class); startActivity(in); overridePendingTransition(R.anim.trans_left_in,R.anim.trans_left_out); } }, 3000); } ...
c#,forms,events,onkeydown,user32
You need to use SetWindowsHook for this. You application will get a callback when the keyboard is triggered. You should checkout this example code: http://blogs.msdn.com/b/toub/archive/2006/05/03/589423.aspx...
Not sure if Kendo API supports triggering select item but I was able to achieve click the menu items with keyboard shortcuts using JQuery. Check this JSFiddle function clickMenuSpan(keyCode){ var shortcut = String.fromCharCode(keyCode); $('#menu span.k-link').each(function(){ var txt = $(this).text(); if(txt.substr(-3) === '(' + shortcut + ')') { $(this).click(); } })...
javascript,jquery,html,onkeydown,onkeyup
Live demo You need to trim() the command, because when you type exit, the command will store exit\n. JS function execCMD(command) { if(command.trim() == "exit") // Add trim() $("#cmd").hide("fast"); console.log(command); } function showCMD() { $("#cmd").show("fast"); $('#cmdText').focus(); } document.onkeyup = function(event) { //Save the last three keys one = two; two...
javascript,jquery,onkeydown,listeners
You need to use the DOMContentLoaded event to delay execution until after the HTML has loaded. In plain JavaScript, it will look something like this: document.addEventListener('DOMContentLoaded', function() { var container = document.getElementById('container'); container.addEventListener('keydown', function(e) { alert("a") }); }); With jQuery, it's pretty much the same, but a little shorter: $(document).ready(function()...
VOLUME_DOWN + POWER_KEY is a special key combination triggering a screenshot. When the VOLUME_DOWN key goes down, the event is intercepted before dispatching by the PhoneWindowManager. The PhoneWindowManager tells to the dispatcher to wait a little (150 ms) before dispatching just in case a screenshot is triggered by the user......