python,pygame,pyglet,cocos2d-python
After working with Pygame, Cocos2d, and Pyglet to create a series of games, I would have to recommend Pyglet. Cocos2d and Pygame were very unwieldy. On the other hand, pyglet has a very neat API, enjoyable to work with, and very 'clean'. It also has no external dependencies, and is...
Well, I didn't figure out how to get more debugging info out of pyglet, but I did figure out why I was getting nothing from my draw code. This is not thoroughly flagged n the documentation, but unlike your on_draw event handler, after you handle the on_resize event you have...
The information you provided is not enough to really help you and to be honest most people can't be bothered engaging in a conversation trying to figure out what you're looking for either. However, I'm assuming you're looking for vertex_lists. If not, you're probably looking for pure GL functions which...
python,multithreading,audio,pyglet
This should work: player.queue(src) ...
python,osx,python-2.7,pyglet,pyobjc
I don't understand the point of your pyobjc install ? The issue with Pyglet on osX is 64-bit architecture, so just try this to force python to go 32bit by typing this in your console: defaults write com.apple.versioner.python Prefer-32-Bit -bool yes ...
Try to create gravity on your code. First, create a class for your Mario. Set up their positions and speed. Put up method jump on your Mario. #put this in your init self.time = 0 #put this in your condition if keymap[pyglet.window.key.RIGHT]: self.mario.time = time.time() self.mario.jump() def jump(self): print time.time()-self.time...
python,opengl,animation,pyglet
I'd use something like this instead: import pyglet from pyglet.gl import * from collections import OrderedDict from time import time from os.path import abspath class GUI(pyglet.window.Window): def __init__(self): super(GUI, self).__init__(640,340, caption='Test') pyglet.gl.glClearColor(1, 1, 1, 1) self.alive = True self.batches = OrderedDict() self.batches['apples'] = pyglet.graphics.Batch() self.framerate = 0, time() self.count =...
python,executable,cx-freeze,pyglet
Since this was my first time on Stack Exchange, I couldn't really describe the question as good as it should be. But, I researched for a few hours, and got it working! I had to upload the Pyglet library with the executable the cx_Freeze made, and also include the AVBin...
import pyglet class Test(object): def setUp(self): self.window = pyglet.window.Window() def tearDown(self): self.window.close() del self.window def wtf(self): self.setUp() self.tearDown() self.setUp() pyglet.app.run() test = Test() test.wtf() You can also use set_visible in order to hide it as a temporary thing if you want to show it later....
You are using Python 3, but attempting to use Python 2's print statement. In Python 3 the print statement was changed to a print function. Try: print('[%d] %s%s %s' % (thread, indent, name, location)) You can also use a newer way to format strings in Python 3: print('{:0d} {}{} {}'.format(thread,...
python,sprite,pyglet,cocos2d-python
From pyglet guide: The Window.on_key_press and Window.on_key_release events are fired when any key on the keyboard is pressed or released, respectively. These events are not affected by "key repeat" -- once a key is pressed there are no more events for that key until it is released. This means that...
python,optimization,distribution,cx-freeze,pyglet
You can use the same -O flag when you run cx_freeze to generate your final build, meaning that the cx_freeze generated bytecode will already be optimized. From the cxfreeze docs: cxfreeze hello.py --target-dir dist Further customization can be done using the following options: ... -O optimize generated bytecode as per...
python,opengl,geometry,trigonometry,pyglet
You need to change the degree to radian... (Degree/180)*pi is what you need
python,opengl,fragment-shader,vertex-shader,pyglet
That striping you are experiencing is due to incorrectly sizing the data in your pix array. GL_LUMINANCE is a single component image format and the size of your component here is 1-byte (GL_UNSIGNED_BYTE in glTexImage2D (...)). You are effectively only giving color to one out of every 4 of your...