c#,.net,timing,stopwatch,cudafy.net
As the TotalMilliseconds is constantly incrementing & you are trying to find differences between points in time, you need to subtract the sum of the preceding differences after the second one, hence : tIQR = watch.Elapsed.TotalMillisconds - (tHistogram + tHistogramSum); & tThresholdOnly= watch.Elapsed.TotalMillisconds - (tHistogram + tHistogramSum + tIQR); ...
c#,castle-windsor,nservicebus,stopwatch,nservicebus5
To measure all there is indeed performance counter but if that is not sufficient then you can create your own step in the NServiceBus pipeline. http://docs.particular.net/nservicebus/pipeline/customizing Create a custom behavior by inheriting IBehavior<IncomingContext> and implement the interface. You now have access to the IncomingContext argument which contain information about the...
add this line document.getElementById("stopwatch").value = "00 : 00 : 00"; in this method resetIt to reset stopwatch function resetIt() { sec = 0; min = 0; hour = 0; if (document.getElementById("startButton").value == "Stop ") { document.getElementById("startButton").value = "Start"; document.getElementById("stopwatch").value = "00 : 00 : 00"; window.clearTimeout(SD); } } if you...
In the section for your reset button, you need to include an onClick event and set the time swap to 0 in there. Something like this: .setOnClickListener(new View.OnClickListener(){ public void onClick(View view){ finalTime = 0; timeInMillis = 0L; timeSwap = 0L; ...
c#,wpf,listbox,datatemplate,stopwatch
By default, ListBox uses VirtualizingStackPanel as ItemsPanel, which means, that ItemsSource can contain practically unlimited ammount of items without performance effect. try this in a clean solution without listbox modifications. It shows million items without problem <ListBox x:Name="listBox" /> listBox.ItemsSource = Enumerable.Range(0, 1000000).ToArray(); VirtualizingStackPanel instantiates DataTemplate only for those items,...
delphi,time,format,delphi-xe5,stopwatch
See http://docwiki.embarcadero.com/Libraries/en/System.SysUtils.Format labelSW.Text := Format('%2.2u:%2.2u:%2.2u:%3.3u',[Hour,Min,Sec,MSec]); The precision specifier makes left padding with zeroes. Using the RTL TStopwatch advanced record in System.Diagnostics, it gets a little easier: uses System.SysUtils, System.Diagnostics; var sw: TStopwatch; ... sw := TStopwatch.StartNew; // Start measuring time ... procedure TForm1.TimerSWTimer(Sender: TObject); begin LabelSW.Text := FormatDateTime('hh:nn:ss:zzz',sw.ElapsedMilliseconds/MSecsPerDay);...
android,timer,stopwatch,chronometer
Add this line before (chronStopwatch.start();): chronStopwatch.setBase(SystemClock.elapsedRealtime()); ...
After looking at the console log, I am pretty sure the crash occurs because of a missing outlet connection. Press Cmd+Shift+F and type 'play' in the search field. Look for a entry in your storyboard file, of the form ...: Outlet = "play". Click on that entry and remove it...
vb.net,visual-studio-2010,timespan,stopwatch
I think your best options is just to use a Custom format for the Elapsed value (Which is a TimeSpan) like this: Private Sub Timer1_Tick(sender As System.Object, e As System.EventArgs) Handles Timer1.Tick Label1.Text = stopwatch1.Elapsed.ToString("dd\.hh\:mm\:ss\.fff") End Sub where fff is the optional number of milliseconds you require - just specify...
java,android,service,timer,stopwatch
So use AlarmManager public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //call function where you want timeout(); } public void timeout() { //time in milliseconds 1 minute Long time = new GregorianCalendar().getTimeInMillis()+60*1000; //i.e.60*1000=1minute // create an Intent and set the class which will execute...
You want a single method to take care of the start/stop: <p id="timer"></p> <button id="myButton" onclick="toggle()">Stop</button> <script type="text/javascript"> var startTimer = setInterval(myTimer, 1000), timerElement = document.getElementById("timer"), buttonElement = document.getElementById("myButton"); function myTimer(){ var current = new Date(); timerElement.innerHTML = current.toLocaleTimeString(); } function toggle(){ if (startTimer) { clearInterval(startTimer); startTimer = null; buttonElement.innerHTML...
As you've found out setInterval/setTimeout is not reliable. You must use a native time library to get a reliable time. Since you can't keep the time in JavaScript the idea is that you poll the time, and poll it often so that it looks close enough. If you naively do:...
Different code is expected to produce different timing. Second loop adds to array as question imply One most obvious difference is boxing in ArrayList - each int is stored as boxed value (created on heap instead of inline for List<int>). Second loop adds to list as sample shows growing list...
javascript,jquery,cookies,timer,stopwatch
If you don't need old browser support you can use HTML5's localstorage function. Store your value and load it every time a new page loads. timer.php <script language=javascript> function settimer(){ if ((localStorage.getItem("ongoingh1")) || (localStorage.getItem("ongoingm1")) || (localStorage.getItem("ongoings1")) ){ h=localStorage.ongoingh1; m=localStorage.ongoingm1; s=localStorage.ongoings1; tm=window.setInterval('disp()',1000); document.getElementById('btn').value='Pause'; } else { var h1,s1,m1; } str= h...
You can do something like this: Calendar c = Calendar.getInstance(); int hrs = c.get(Calendar.HOUR); int mnts = c.get(Calendar.MINUTE); int secs = c.get(Calendar.SECOND); Then you can print the re-spawn time by printing System.out.printf("Monster will respawn in %d minutes and %d seconds", mnts+min, secs+sec); Of course you will also have to do...
javascript,html,css,timer,stopwatch
You arent checking whether the timer is currently active when clicking start- and only running if not. As such, each time you click, the function is being run regardless...so you see it speeding up. To remedy, set time to null initiaally and when stopping, then check this state when starting...
c#,multithreading,timer,packet,stopwatch
There are several ways to implement this mechanism. Creating thread is the worst one. Be careful - accessing Stopwatch instance members from multiple threads is not safe. One easy and straightforward solution is to create ThreadPool Timer that ticks let's say every 15 seconds and checks boolean variable via Volatile.Read....
c#,arrays,loops,timer,stopwatch
What would probably work better is to create a Dictionary<string, DateTime> where you add the found key word and the time that it was found. Then create a method that is called via a timer with the body: foundKeywordsDict = foundKeywordsDict.Where(kvp => kvp.Value > DateTime.Now.AddMinutes(-5)) .ToDictionary(kvp => kvp.Key, kvp =...
Without knowing the internals of FixedUpdate, you probably want TotalMilliseconds. Stopwatch timer = Stopwatch.StartNew(); TimeSpan dt = TimeSpan.FromSeconds(1.0/50.0); TimeSpan elapsedTime = TimeSpan.Zero; while(window.IsOpen()) { timer.Restart(); elapsedTime = timer.Elapsed; while(elapsedTime > dt) { window.DispatchEvents(); elapsedTime -= dt; gameObject.FixedUpdate(dt.TotalMilliseconds); } } ...
java,junit,timer,timeout,stopwatch
Rather than throwing TimeoutException, have it throw your own Exception that extends RuntimeException. Note that this will kill your timer thread. If this is an issue, use ScheduledExecutorService...
c#,multithreading,timer,backgroundworker,stopwatch
Managed this with a System.Windows.Forms.Timer which starts along with BackgroundWorker, whose delay you initialise freely, and whose first Tick event cancels BackgroundWorker. You can also cancel with a button. Does that help? using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; public partial class TimedBGWTest:Form { static int p=0; static Timer...
There are two issues here. The first is the use of the tic and toc functions. With start = tic; you already start the timer and it runs, so you don't need to (and can't) start it with start. Now this timer is called start and you can stop it...
loops,batch-file,timer,stopwatch
See here: How do I add a timer to a batch file? Here: How do I create a batch file timer to execute / call another batch throughout the day And here: http://www.computerhope.com/forum/index.php?topic=140384.0...
The above code should be resistant against system time changes according to the API: This method can only be used to measure elapsed time and is not related to any other notion of system or wall-clock time. ...
javascript,jquery,html,stopwatch
Wrap all your code, including functions, in a comon function that you could name initialize() { }. Then, put on your <body> tag the function binded onload event like following : <body onload="initialize()"> This will tell your code not to execute unless the whole DOM and element have been created,...
if(state == RUNNING){ elaspedTime = System.currentTimeMillis() - startTime; state = RESUME; } In the resume method you are checking if the stopwatch is running, how can you resume an already running stopwatch? Change RUNNING to SUSPENDED in your resume method....
javascript,asp.net-mvc,timer,signalr,stopwatch
How will you determin if a user "looks" at a TR? If its focused? Anyway, when you solve that just send a message to the server and let the server boradcast that using SignalR, no need for timers imo. I think my SignalR pub/Sub library can be of use for...
ios,objective-c,timer,stopwatch
Every time you hit "start", this code gets run: self.startDate = [NSDate date]; This resets the start time you are using. Move that out somewhere so that it only happens once instead of on every time you start the timer and I think the result will be closer to what...
Why use a Stopwatch for something like that? Stopwatch is designed to provide high-resolution time measurements, I doubt your user needs to know the exact time down to a few nano-seconds... From MSDN: Provides a set of methods and properties that you can use to accurately measure elapsed time. Simply...
Your problem is that you are importing the wrong R class. android.R is different from the R file generated for your app and referencing your resources, it is the R file from the framework itself, allowing you to use convenience resources, see this question for an example. import android.R; replace...