change this line tableViewCell.selectionStyle = UITableViewCellSelectionStyleNone to tableViewCell.selectionStyle = .None ...
The cause of the problem was a bug in the re-ordering of my data provider. I moved a cell in the tableview but the data array did not reflect that change.
ios,swift,uitableview,autolayout
For reasons unbeknownst to be, setting the priority of the constraints down to 999 seems to resolve this issue for autosizing UITableViewCells.
ios,objective-c,iphone,swift,uitableview
If your function is playPost(), you could change the value passed in (which is the sender of the function, by default) like this: func playPost(sender: UIButton) { sender.setTitle("New title", forState: UIControlState.Normal); } ...
objective-c,uitableview,google-maps,ios8,core-location
Figured out the issue. Turned out that I never stopped the locationManager from updating the current user location so the didUpdateLocations delegate method was being called continuously and consuming resources. Once I sent the stopUpdatingLocation method to the location manager it fixed the problem
ios,swift,uitableview,watchkit,ibaction
You want to override the table:didSelectRowAtIndex function. It is a method on WKInterfaceController. override func table(table: WKInterfaceTable, didSelectRowAtIndex rowIndex: Int) { //Handle row selection } ...
ios,uitableview,delegates,nsnotifications
1st In VC2, you must create delegate @protocol VC2Delegate; @interface VC2 : UIViewController @property (nonatomic, weak) id <VC2Delegate> delegate; @end @protocol VC2Delegate <NSObject> @required - (void)changeToText:(NSString *)text; @end @implementation VC2 // this is your "完了" action - (IBAction)doneAction:(id)sender { ... [self.delegate changeToText:@"what you want"]; } @end 2nd, add the delegate...
The method addObjectsFromArray is available for NSMutableArrays, but given your screenshot I guess your appDataArray is instead a Swift array (of tuples). You should either make your Swift array an NSMutableArray, or add objects to your Swift array without using addObjectsFromArray, it's your choice. I would suggest to go with...
viewWithTag: is a very fragile way to get a reference to views, and isn't recommended. But what I think is happening is that you need to call viewWithTag: on cell.contentView rather than the cell itself. I'd recommend creating proper IBOutlets to hold your imageview and label....
ios,xcode,swift,uitableview,overlap
I can fix the problem. In the storyboard, the label have unchacked "Clears Graphics Context". I checked and for now it solved! Thanks for the help!
Try to use layoutIfNeeded for update constraint immediately. For fix warning, you should set one of your vertical constraint priority to 999. All works properly if set Accessory view to None...
You can create the view as you want and add it as subview of your cell's contentView: var newView = UIView(frame: CGRectMake(200, 10, 100, 50)) cell.contentView.addSubview(newView) ...
ios,objective-c,uitableview,unrecognized-selector
you are registering wrong class [self.PendingChal registerClass: [UITableViewCell class]forCellReuseIdentifier:@"GameTableCell"]; should changed like [self.PendingChal registerClass: [GameTableCell class]forCellReuseIdentifier:@"GameTableCell"]; And please following method in your GameTableCell.m file -(id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil]; // Grab a pointer to the first object...
Use -tableView:heightForRowAtIndexPath: Attach a UITableViewDelegate to your UITableView's delegate. And implement the above method and set the height depending on if the cell is collapsed or expanded. -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return (indexPath.row == _rowIndexWithLabel) ? tableView.rowHeight + _heightOfLabel : tableView.rowHeight; } ...
ios,objective-c,uitableview,uiscrollview
Create UISlider vertical - (void)viewDidLoad { [super viewDidLoad]; [self addSliderVertical]; } -(void) addSliderVertical{ slider=[[UISlider alloc]initWithFrame:CGRectMake(20, 40, 300, 300)];// set fram your require position CGAffineTransform trans=CGAffineTransformMakeRotation(M_PI_2); slider.transform=trans; [self.view addSubview:slider]; slider.minimumValue=1; slider.maximumValue=100; slider.continuous=NO; [slider addTarget:self action:@selector(sliderChanhge:) forControlEvents:UIControlEventValueChanged]; } Slider change method...
ios,uitableview,uinavigationbar,uisearchcontroller
hidesNavigationBarDuringPresentation property of UISearchController determines whether the navigation bar is hidden during searching. Set it to NO friendsSearchController.hidesNavigationBarDuringPresentation = NO; ...
ios,swift,uitableview,parsing,tableview
You don't want to change the limit, you just want to download the next 5 so the limit still 5 during all the interactions, the only number you should alter is the number of rows to skip, however this will require adjustments in the if condition as now you want...
ios,uitableview,segue,viewcontroller
A segue will be performed automatically while a cell is tapped. Try the following code: // - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath // { // self.selectedIngredient = self.selectedProduct.ingredientsArray[indexPath.row - 3]; // [self performSegueWithIdentifier:@"ingViewSegue" sender:self]; // NSLog(@"selected ingredient %@", self.selectedIngredient); // } #pragma mark segue - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { NSIndexPath *indexPath...
I updated the code on the 10th to move the data loading into the viewDidAppear function and everything is now working as expected - whereas we were receiving a crash report every few days we have yet to receive a single crash in 12 days, so all's good. I was...
ios,objective-c,uitableview,nsurlsession
Besides assuming that your network requests aren't erroring (you should at least log if there are network errors), there are threading issues. Your NSURLSession callback probably runs on a background thread. This makes it unsafe to call UIKit (aka - [_tableView reloadData]). UIKit isn't thread safe. This means invoking any...
The reason you are getting them out of order is that you are firing off background tasks for each one individually. You get the list of objects all at once in a background thread. That is perfectly fine. Then once you have that you call a method (via didset) to...
ios,objective-c,uitableview,uiswipegesturerecognizer
Use this code... I hope you don't mind its in swift. override func viewDidLoad() { super.viewDidLoad() var swipeRight = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:") swipeRight.direction = UISwipeGestureRecognizerDirection.Right self.view.addGestureRecognizer(swipeRight) var swipeDown = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:") swipeDown.direction = UISwipeGestureRecognizerDirection.Down self.view.addGestureRecognizer(swipeDown) } func respondToSwipeGesture(gesture:...
uitableview,ios8,nslayoutconstraint
It looks like you're trying to add constraints to labels for a built-in cell style. The reason why this doesn't won't work is because they're (public yet) internal labels, and Apple's code is optimized to remove its labels from their contentView when Apple believes the labels won't be needed. When...
ios,swift,uitableview,autolayout,interface-builder
First of all remove all constraint from that three label then follow this step and add constraint one by one as mentioned below. For Left Label select your label go to pin menu the add this 5 constraint for it.: For center label add this two constraint so it will...
ios,xcode,swift,uitableview,search
Just a rough sketch: Say you pick a category from you PickerView. Your PickerView should then notify you parent ViewController that the user has picked a Category. The most convenient way to do this is to have a Delegate method, like: self.delegate.userPickedCategory(pickedCategory: Category) Now, I assume you Category object contains...
ios,iphone,uitableview,uipickerview
As Nitin Gohel said: In your TableView.h @interface TableViewController : UITableViewController @property (nonatomic) NSInteger numberOfRows; @end And in your TableView.m - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return self.numberOfRows; } Don't forget to assign the value of number of rows when your start button is tapped....
Try this func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell { let cellID = "cell" let cell = tableView.dequeueReusableCellWithIdentifier(cellID, forIndexPath: indexPath) as! UITableViewCell cell.textLabel!.text = category.books[indexPath.row] cell.backgroundColor = colorArray[indexPath.row % 5] return cell } ...
ios,swift,uitableview,uiviewcontroller
You just need to add this to your code in viewDidLoad. self.tableView.tableFooterView = [[UIView alloc]initWithFrame:CGRectZero]; EDIT: sorry i was written in objective -c here is in swift. self.tableView.tableFooterView = UIView(frame:CGRectZero) The tableview will display what appear to be extra blank rows to fill out the bounds if there are not...
ios,objective-c,iphone,uitableview,uiscrollview
You can do this really easily with a static UITableView. Take a look at my blog. It explains in detail how to do this. You don't even need a datasource or anything. http://www.oliverfoggin.com/using-a-static-uitableview-as-a-layout-device/...
ios,image,uitableview,asynchronous,sdwebimage
I ended up using two UIImageViews, one for each photo, overlapped. When the real (big) image is completely downloaded I smoothly fade the blurred one.
ios,swift,uitableview,alignment
Ok, small tutorial how to do it, please also look into my comments under your question according to programming best practices: First file, containing your ViewController: class MyTableViewController: UITableViewController { // here ofc you'll have your array/dictionary of input data let titles = ["iOS", "Android", "Windows Phone", "Firefox OS", "Blackberry...
There is no problem with the use of tableView as both a local (to a function) and "global" variable name. If you have a local and a global variable with the same name, the code will access the local variable in preference to the global. If you want to access...
Instead of returning a CGRectZero view for the footer, simply return nil. - (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section { return nil; } Also you do not seem to have implemented heightForFooterInSection:section. That should return 0.0. This seems to have come up before and it would seem iOS often pads the bottom...
ios,swift,uitableview,childviewcontroller
Don't misunderstand MVC. Not every view in the world needs to have its own personal view controller! A main view has a view controller, but a button in that main view does not have its own personal view controller; it simply talks to the main view's view controller. The same...
You have to return like this for numberOfSectionsInTableView method instead of 1. -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return sectionsTitle.count; } And in cellRowAtIndexPath: method - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *simpleTableIdentifier = @"TableCell"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc]...
swift,uitableview,code-reuse,iboutlet,tableviewcell
This issue arises while registering the UITableViewCell class as tableView.registerClass(SwitchCell.self,forCellReuseIdentifier:"SwitchCell2") Remove that line tableView.registerClass(SwitchCell.self,forCellReuseIdentifier:"SwitchCell2") and set the cellIdentifier in storyboard..it works...
No, you don't have to use both. Either you go with reloadCell technique or cell updates via beginUpdate and endUpdate. When you are reloading a particular row, internally table view system creates 2 cell and then blends in the new one with. You can remove the beginUpdates and endUpdates and...
You really want to your switch to be part of your custom UITableViewCell class, and be created as part of the cell instantiation. You can then access the switch via a property of the dequeued cell. layoutSubviews is not the place to be adding controls. You probably don't even need...
ios,objective-c,uitableview,ipad
Normal allocation cell = [[JASMiscConfigurationTableViewCell alloc] init]; is different from allocating with -reuseIdentifier like.. cell = [[JASMiscConfigurationTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier]; it is possible that JASMiscConfigurationTableViewCell *cell = ((JASMiscConfigurationTableViewCell *)[tableView dequeueReusableCellWithIdentifier:cellIdentifier]); keeps on using the previous cell. try this: static NSString *cellIdentifier = @"miscCell";...
You need to set trailing space to the label because bydefault it is taking width that's why its happening . So you need to set it manually.
Yep, you answered your own question here. You need to store lastSelectedIndexPath some how (ie to whatever you're using for persistence). A simple way (read: not the best way) to do this if you don't have any sort of database set up already is to store it using NSUserDefaults.
ios,swift,uitableview,custom-cell
The problem is this method: override func numberOfSectionsInTableView(tableView: UITableView) -> Int { // when searchcontroller is active, return the number of search results. If inactive simply return the count of the full AED list. return self.AEDItems.count } This method is asking for the number of sections. You should return simply...
If use AutoLayout the use this code You try to set the UITableView properties estimatedHeight. -(void)viewWillAppear:(BOOL)animated{ _messageField.delegate = self; _tableView.estimatedRowHeight = 65.0; _tableView.rowHeight = UITableViewAutomaticDimension; } Other wise use this UITableView Delegate Method - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 300; // your dynamic height... } ...
Did you enable the Use Auto layout and Use Size Classes as below do that first in both table view and table view cell .and tell me your problem 1)After that select both image and label and do as below 2) Select the image and do below 3) select the...
ios,objective-c,uitableview,uitextfield
define flag data memeber with Bool type -(void)editTimeline{ flag=true; [self.tableView reload]; } add following condition in cellForRowAtIndexpath method if(flag==true){ [cell.ds1 setUserInteractionEnabled:TRUE]; } else{ [cell.ds1 setUserInteractionEnabled:NO]; } let me know if it help u....!!! ...
ios,swift,uitableview,uibutton,segue
Solved. I passed the index via UIButton option tag and replaced the indexPathForSelectedRow.
ios,objective-c,iphone,uitableview
Try select the large image view in your cell xib file, select properties and tick clip to subviews.
To get a reference to the containing view controller, I add a weak property on the cell subclass. @property (nonatomic, weak) UITableViewController *viewController; You can assign this value in cellForRowAtIndexPath:...
You're initializing the tableview with a fullscreen frame, and haven't told it to shrink down to the height you want. Try applying a fixed height constraint with the height you want, then add constraints to the left, right, and bottom sides of the tableview. Apple has lots of documentation on...
ios,iphone,swift,uitableview,uiimageview
Panning and scrolling are the "same" gesture. The problem is that the imageView's pan gesture recognizer is recognizing the gesture, and handling it (instead of failing it or passing the touch through to cell/tableView). If you expect to be able to pan your image in any direction, what you can...
Let me start with answering your questions first. Do I have to code an own class for every cell?=> Yes, I believe so. At least, I would do that way. Can I use one tableviewController?=> Yes, you can. However, you can also have a table view inside your View Controller....
ios,swift,uitableview,uigesturerecognizer
You will need to create a UISwipeGestureRecognizer and have to add it to the UITableView. Try the following: let swipeGesture = UISwipeGestureRecognizer(target: self, action: "hideTableView:") //do that animation to hide the UITableView swipeGesture.direction = .Down //Swiping down may come into conflict w/ the UITableView itself if it is scrollable, check...
ios,swift,uitableview,statusbar
I think you need this code. In your viewDidLoad method add this code: self.tableView.contentInset = UIEdgeInsetsMake(20, 0, 0, 0) And your tableview will be something like this: EDIT: You can forcely scroll table with this code: tableView.scrollToRowAtIndexPath( NSIndexPath(index: 0), atScrollPosition: UITableViewScrollPosition.Top, animated: false) ...
You are cells are reused. Please implement this method in ChangePriceTableViewCell: func prepareForReuse() // if the cell is reusable (has a reuse identifier), this is called just before the cell is returned from the table view method dequeueReusableCellWithIdentifier:. If you override, you MUST call super. And set the correct default...
ios,objective-c,uitableview,tableview
Your question can't happen. All reloading is done on the main thread. The call to reloadData doesn't return until the reload is complete. So you can't call it a second time while the previous reload is still running. It's a non-issue. And your question also implies a misunderstanding of how...
The root of the problem was in my sorting method.. simplified the code a lot, and sorted with sortDescriptors instead.
ios,swift,uitableview,uiscrollview
First of all, you should probably store a reference to the second tableView somewhere and not just put it into your scrollview. But this is not the reason for your crash. Secondly:, the reason for your crash. You don't store a reference to 'foo', which means it will be deallocated...
//Your GetScore Method Edit Check -(void)getScore { NSFetchRequest* fetchRequest = [[NSFetchRequest alloc] initWithEntityName:@"Score"]; NSError* error; self.scoreList= [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; //error log if(self.scoreList == nil) { NSLog(@"Cannot fetch the list for your Scores:\n%@", error.userInfo); } for (id obj in self.scoreList) { Score *sc = (Score*)obj; int type = [sc.type intValue]; if...
ios,swift,uitableview,uisearchbar
You are redeclaring your var filtered just update the existing filtered used inside your cellForRowAtIndexPathindexPath
ios,objective-c,uitableview,model-view-controller,uibutton
The second option will certainly violate MVC pattern. ViewController works like a glue between your models, views and contains all the business logic. ViewController should receive action then make your api call and put formatted data to your views. Usually in my project I always try to move networking code...
uitableview,core-data,nsfetchedresultscontrolle,nsmanagedobject
So I read up more on faults and learned that it's actually not an error but more of a unrealized object. It will become a real object when it's called. In my case, I had a one-to-many relationship so entity B was a NSSet in the A.h file. I simply...
add this delegate method - (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section; in your case, return 18;...
ios,objective-c,iphone,uitableview,uiview
Be sure to call hiddenLoadingView from the main thread. Sounds like you might be calling it from the completion block of some asynchronous method.
Declare a protocol on the cell, which the tableview controller will conform to, then you can call a method on button click and can even send "self" as a parameter to get the actual cell.
Are you properly assigning your agendaTable you created to your 'agendaTable' property in your viewDidLoad? self.agendaTable = agendaTable; ...
ios,objective-c,uitableview,uilabel
You are setting the label as a one-line label (by default) and setting its height at a fixed height, thus fixing its position: UILabel *numberLabel = [[UILabel alloc] initWithFrame:CGRectMake(30, 0, 60, 40)]; Thus, you are getting a constant baseline position for all your labels, regardless of the font size. So...
ios,swift,uitableview,ios8,uicollectionview
Put the button on your first row and the rest of the data after. Set an inset on the tableview so the first row is hidden until the user scrolls.
With this codes it will be ok : In method - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath: cell.layoutMargins = UIEdgeInsetsZero; cell.preservesSuperviewLayoutMargins = NO; EDIT : Changed code lines according to this post : iOS 8 UITableView separator inset 0 not working...
At least as of iOS 8 this can't be done (I don't know if this changed in iOS 9). A cell can only have one of the 3 possible editing styles - None, Insert, or Delete. UITableViewCell does not support both Insert and Delete at the same time. When the...
ios,objective-c,uitableview,ios8,uiimageview
I figured it out. I used: // iOS8 Blur UIBlurEffect *blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight]; self.visualEffectViewGlobal = [[UIVisualEffectView alloc] initWithEffect:blurEffect]; self.visualEffectViewGlobal.frame = self.view.bounds; self.visualEffectViewGlobal.alpha = 0.0; [self.view addSubview:self.visualEffectViewGlobal]; ...
In your completion handler simply ask the table to reload the affected row. As your data model now has the picture, it will update correctly. This also protects you against cells being off screen which will result in a noop(). When you scroll back all will be well as the...
ios,objective-c,uitableview,cocoa-touch
Try this: - (BOOL)gestureRecognizerShouldBegin:(UIPanGestureRecognizer *)gestureRecognizer { CGPoint translation = [gestureRecognizer translationInView:self.view]; if (ABS(translation.x) > ABS(translation.y)) { return YES; } return NO; } ...
UIScrollView (from which UITableView inherits) has a alwaysBounceVertical property. If you set this to true, either in code or Storyboard, the table view will be vertically 'scrollable' regardless of how many rows it has.
You're using the same reuseIdentifier, use different ones. Another thing to check is that you've registered the custom cells with their respective identifiers with the table view. Also if you register the cell subclasses, you don't have to check for them being nil, you are guaranteed to get instances....
uitableview,uiscrollview,storyboard
The answer is to relace: MealImageCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; with MealImageCell *cell = [_myTablView dequeueReusableCellWithIdentifier:CellIdentifier]; with _myTableView being the IBOutlet for the table view in Storyboard....
swift,uitableview,resize,frame
My first guess was that you were using AutoLayout. Changes to view frames often don't have any effect in that case. Have you double-checked to make sure it's turned off for you storyboard? Failing that, the most likely cause of changing having no effect is broken outlets. Add a println...
ios,json,swift,uitableview,swifty-json
Ok: Read out your file let path = NSBundle.mainBundle().pathForResource("filename", ofType: "json") let jsonData = NSData(contentsOfFile: path!, options: NSDataReadingOptions.DataReadingMappedIfSafe, error: nil) load data to SwiftyJSON let json = JSON(data: jsonData) Get the Object you want: let name = json["key1"]["key2"].stringValue // get any value Or cast as Array if let array =...
ios,arrays,swift,uitableview,core-data
First, your array with a fetch requests necessary to retrieve the objects is not very efficient. Just use a NSFetchedResultsController and the index paths will automatically point to your objects. In addition, you get great memory and performance optimizations for free. As has been pointed out in the comments, you...
ios,uitableview,cocoa-touch,autolayout,orientation-changes
I continued to play with this. I get the layout I want if I set the width explicitly on both of the date fields: [[self contentView] addConstraint:[NSLayoutConstraint constraintWithItem:_pickupDate attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeWidth multiplier:1.0 constant:120.0]]; [[self contentView] addConstraint:[NSLayoutConstraint constraintWithItem:_deliveryDate attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:_pickupDate...
The underlying issue I was encountering, as pointed out by @gnasher729, was the mishmash of synchronous and asynchronous calls. Rewriting the code to take this into account and to include a cache, I have the following working solution. var cachedImages = [String:UIImage]() func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell...
ios,swift,uitableview,programmatically-created
A UITableViewController abstracts some things. It seems like maybe what you want to do is to separate things out and have a little more granular control. You can do this fairly easily. You need 3 things to make this happen: UITableView UITableViewDataSource UITableViewDelegate A UITableViewController puts these all together for...
ios,xcode,swift,uitableview,tableviewcell
Because you are using reusable cells when you try to select a cell that is not in the screen anymore the app will crash as the cell is no long exist in memory, try this: if let lastCell = self.diceFaceTable.cellForRowAtIndexPath(lastIndexPath) as! TableViewCell{ lastCell.checkImg.image = UIImage(named: "uncheck") } //update the data...
ios,swift,uitableview,swifty-json
use self.tableView.reloadData() after you append your values getState() { (json, error) -> Void in if let er = error { println("\(er)") } else { var json = JSON(json!); print(json); let count: Int = json["games"].array!.count println("found \(count) challenges") for index in 0...count-1{ println(index); self.GamesList.append(json["games"][index]["game_guid"].string!); } dispatch_async(dispatch_get_main_queue()) { self.tableView.reloadData() } } }...
Since you say The second array is going to be a subtitle. The first array is a title of the cell. I assume that for each cell you have exactly one title and exactly one subtitle! Therefore it does not matter what value you return as long as you just...
ios,swift,uitableview,cocoa-touch,ios-charts
What you're trying to do is going to inevitably bump into some serious performance issues in one case or another. Storing all cells (and their data into memory) will quickly use up your application's available memory. On the other hand dequeueing and reloading will produce lags on some devices as...
Good morning, At the end of your function loadOrders() reload your tableView: func loadOrders() { Alamofire.request(.GET, "myurlthatIhidebutworks").responseJSON() { (request, response, data, error) in println(request) println(response) println(data) println(error) self.allOrders = JSON(data!) // Add this for example if data != nil { self.tableView.reloadData() } } reloadData() method will call all your delegate...
First of all, I can control-drag from the button in a UITableViewCell xib to my header files to create IBAction. You just choose connection from Outlet to Action. On the other hand, you can specify your Button's action by code. If you button is a property, let's say it's self.tableCellButton,...
You just need to set the "selection" property of UITableViewCell to "none" and add the following code to your controller. see screenshot its working. Code: - (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = (UITableViewCell *)[tableView cellForRowAtIndexPath:indexPath]; [self setCellColor:[UIColor colorWithRed:0.239 green:0.239 blue:0.239 alpha:1] ForCell:cell]; //normal color } ...
ios,swift,uitableview,uitoolbar
Because your toolbar is under tableview Just change the order of toolbar ...
You need to use UITextField instead of UILabel. When you insert a new cell, set this UITextField's enabled property to true. When loading all the other cells remember to set it to false to disable editing (the same cell maybe used at more than one place)....
ios,uitableview,core-data,nspredicate
Okay, here is what I came up with. Hope this helps others out: I parsed the Managed Objects into NSMutableArrays based upon the "class" (race in my case). Then I used put each NSM Array into a NSMutableDictionary where an index acted as the key. This dictionary and the arrays...
ios,objective-c,uitableview,animation,uicollectionviewcell
Check out this source code, It is something that you are looking for, https://github.com/mrugrajsinh/AnimatedTableViewCellDemo ...
ios,swift,uitableview,parse.com,pfquery
Try to: findItemData.findObjectsInBackgroundWithBlock{ (objects:[AnyObject]? , error:NSError?) -> Void in if error == nil { timelineData.removeAll(keepCapacity: false) self.timelineData = objects as! [PFObject] self.newsFeedTableView.reloadData() } } It could happen that you have inconsistent data before you actually populate your list. This way you will have your data if some kind of error...
Get like this. func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) { //Current cell... var currentCell = tableView.cellForRowAtIndexPath(indexPath) as UITableViewCell? //Next cell... let nextIndex = NSIndexPath(forRow: indexPath.row + 1, inSection: indexPath.section) var nextCell = tableView.cellForRowAtIndexPath(nextIndex) as UITableViewCell? //Previous cell... let prevIndex = NSIndexPath(forRow: indexPath.row - 1, inSection: indexPath.section) var prevCell = tableView.cellForRowAtIndexPath(prevIndex)...
ios,uitableview,colors,cell,changes
You need an else in the code you quoted. What colour do you want it to be when the dateIsGreaterThanDate test is false?
ios,objective-c,uitableview,core-data
I resolved this. Here is what was done. First off there was serious cleanup of files, arrangement, etc. There were some objects, attributes, etc., that didnt make sense. Renaming things helped a lot as I was causing a lot of confusion. There was a one-to-one relationship between my List and...
Try this link .. Custom UITableViewCell Using Interface Builder good demo with project try this Customize Table View Cells for UITableView hope it helps....