osx,webview,dropbox,xamarin.mac
I have found the solution for my problem which is quite a strange one (IMO) but maybe it's the default way on OSX. I subscribed to all event's the webView control has to offer and I found this "nugget". Once the user clicked on "Allow" the CancelClientRedirect event was raised...
osx,xamarin,mvvmcross,xamarin.mac
Today, the state of the mac support in MvvmCross remains the same as before - as in MvvmCross for WPF and Xamarin.Mac: is it possible? Yes, a few developers do successfully use it in MonoMac/Xamarin.Mac - but the project itself builds and releases binaries from Windows where there is no...
cocoa,xamarin,xamarin.mac,nsprogressindicator
I'm afraid to say that you're going to have to roll your own progress indicator if you want this kind flexibility. On the other hand, I'd caution against making this kind of modification - creating slick user interfaces is hard, and if you're using your own custom UI widgets then...
ios,xcode,xamarin,itunesconnect,xamarin.mac
If you get this error, you probably don't have the correct type of Provisioning Profile. There's a few types of Provisioning Profiles, most notably are the "Development" and "Distribution" profiles. I suggest looking at your provisioning profiles, and if necessary recreate them. To elaborate: You have 1 Certificate (created via...
xamarin,xamarin-studio,xamarin.mac
As CSharpRocks mentions, you can install the Mono runtime on most distros. However, the Xamarin products are NOT Mono; instead, they are development tools and frameworks that run on top of Mono (I can't really say they're a super-set of Mono, as they don't support everything Mono does). Currently, the...
Eventually solved, special thanks to Brendan Zagaeski at Xamarin Support. Brendan wrote up the essence of the solution over here. This is the place to go for a start to finish explanation of the process. Short summary of key not obvious parts in the solution: The biggest problem in my...
osx,sqlite,xamarin,monomac,xamarin.mac
Responding to my question, you can use sqlite-net and works perfectly fine, but no on PCL (guess someone have to make the implementation or something like that for this platform).
c#,ios,xamarin,xamarin-studio,xamarin.mac
A PCL is a Portable Class Library. And basically that is just it. A library, a DLL file. So in the project you created there is nothing to run, you haven't created an actual app. To do so, in the first screen choose in the left pane App instead of...
Short answer: Yes it can Long answer: As it's been noted in the comments above, you can only legally (wrt license) run a OSX VM on Apple hardware. IOW if you have a Mac Book Pro (or any Apple hardware) running Windows and a VM running OSX you're fine, both...
c#,objective-c,cocoa,xamarin,xamarin.mac
MonoMac was the framework (open source) to develop desktop OS X applications (32 bit). But it is now obsolete in favor of the commercial Xamarin.Mac platform (32 bit/64 bit). If you are still a student, please get academic licenses from Xamarin, http://blog.xamarin.com/xamarin-for-students/ The difficulty is that whether you can later...
c#,xamarin,nsview,nstextfield,xamarin.mac
OK, it turns out that this isn't a bug in Xamarin.Mac at all, but in my code. Because I wasn't retaining a reference to the NSWindow object, it went out of scope, and as soon as the garbage collector gets around to noticing it, it's disposed and the GUI window...
c#,.net,osx,monodevelop,xamarin.mac
If you are interested in building mobile apps with C# on both Windows and Mac, then Xamarin Studio on Mac and the Xamarin extension for Visual Studio will help. If you simply wish to build Windows desktop applications, however, you can use the open source elements in Xamarin Studio (which...
osx,persistent-storage,xamarin.mac
You can find app preferences in $HOME/Library/Preferences folder.
xamarin,monodevelop,xamarin-studio,xamarin.mac
As mentioned on the website, the unified templates are not include in the stable version yet. So, you need to switch to the alpha channel to have access the the Unified API. Read more about this here: http://developer.xamarin.com/guides/cross-platform/macios/updating_mac_apps/ EDIT: It seems that Xamarin.Mac is only available, if you purchase it....