I need to quickly save an image, and I am using Texture2D.GetData and SetData because simply saving and loading the image is way too slow. The image is 1024x1024.
RenderTarget2D Image = ChunkContainer.GetImg(x, y); byte imageBuffer = new byte[1024 * 1024]; Image.GetData<byte>(imageBuffer); b.Write(imageBuffer);
I get an ArgumentException error:
"The size of the data passed in is too large or too small for this resource."
So I can't save a 1024x1024 image? Is there a better way of doing this? Why isn't this working?