LOD objects created with
clone() method show all levels of details at once.
If i have two LODs, named LOD1 & LOD2, if LOD2 is a clone of the first and that both are updated in the render loop, then LOD1 will behave as expected. But LOD2 will yet display an instance of all level meshes at the nearest distance, and add an other instance of those mesh if it is the current one.
It may not be veeery clear so example : http://codepen.io/Astrak/pen/RPVjje
Did i miss something or is it an issue ?